I would like to announce that I officially resign. I simply cannot muster the will to play on. Last turn I had a plan that depended on my mage casting fire storm, while others will try to hold position. Even though he had enough gems to cast the spell, he chose not to. Therefore, I lost my most valuable elites. The spell that should strike half of the enemy fire vulnerable army killed just 374 of 1600+ troops. Few things ever work the way they supposed to, often for very obscure reasons. Plea
Kamamura_CZ
I spent a lot of time with the game, most of it in Multiplayer Warband. It's a reasonable medieval combat simulator, and the cavalry implementation is actually the best I ever saw. I even rather like the graphics, but hate the combat animations which were obviously made by someone who does not know a lot about swordplay. Other than that, the multiplayer really suffers from an archaic scoring system (you are rewarded only for kills, not for teamwork or objectives), and lack o
Sorry to hear that, man, we were just getting started ;-)
I am surprised nobody mentioned Zeus. I would also recommend Startopia, older, relatively unknown, but excellent builder sim.
Exactly - like that last battle with Lanka. Where is that Fire Arrows spell I ordered? Nowhere in sight. My elite mage has decided he will try something more elaborate, and knocked himself out. And those arrows that should have been a flaming infreno of death for enemy undead just harmlessly rattled against the bare, bleached bones. Dear Ezekiel spent most of the battle unconscious too - but what a surprise, I got a message after the battle that he has a son, a Nephilim commander. One never c
This game never ceases to amaze me with its quirk. I have two recalled heroes as mummies, both have some strange kind of leprosy. It did not make any problems until they found themselves in a battle, and they infected one another (I thought it was the same kind of mummy-related leprosy? Compatible-like?). I did not even know undead could suffer from diseases like that - but wonderloss would probably describe not as a classical leprosy, but as a kind of undead structural integrity failure ;-)<
Ad ETA - I hope they will make it before the coming oil crash. There will be a lot of warfare, dying, food and energy scarcity afterwards, so not much time and resources for gaming. EDIT: Oh, I get it now. The Fallen Enchantress universe will be the post-crash world. Neat. I like it.
Quoth anonymous on Slashdot: He will be probably buried in a monolithic, glossy white coffin with no visible hinges or handles.
bpal - FYI, we are both evil, cannibalistic empires ;-) If your predecessor kept his word, the world could already have been ours.
wonderloss - a week to wait is not that much. I would prefer it, since the game has already changed players (Tien-chi and Lanka), and it IMO destroys the feeling of continuity.
Das123 - which basically exploits the AI. A human player would not attack your defended town, but sent many weak, mobile raiders to raid your vulnerable resources. He would eventually force you to chase him around, eliminating the advantage of your fortress.
I hate old school RPGs (the dungeon crawlers) and I love Witcher (both the books and the games). Why? Because RPG genre is one of the most sterile, rigid and mouldy of them all - class stereotypes, and repetetive, repetetive, repetetive pointles combat, unimaginative storilines (find artefact A to stop wizard B from destroying the world. Meh) Why is RPG combat pointless? Because it has no lasting consequences. Most injuries can be healed with silly potions right in the middle of the c
If tiger style ninjutsu is in (can't spoil anything with that), then I DEMAND Praying Mantis style. You can't basically have any cheesy movie/game without it. Don't forget the wise 160years old monks who can teach it in a week for a bowl of rice!
wonderloss - so now you are playing BOTH Ulm and Ryleh? ;-)
Just found this beautiful drawing of the demon Buer on WikiMedia:
That is indeed a major inconvenience. With a fully committed ally, wonderlosses' treehugging empire would already be in splinters. I suspected you chose to fatten while I bled though, and wanted to punish you for abandoning me in the war. If someone plays instead of you, the intended punishment will fall on an innocent head!
I thought undead automatically means it can survive underwater.
Great - mummies are undead, but still drown in the sea. If this is not a bug, I don't know what is.
Well, in a fantasy world, it's hard to establish what is silly and what isn't. You can argue that fireball can be as silly as unarmed combat. Fantasy genre is a hodge-podge of various mythologies - the taste usually varies greatly. But when you look at those mythologies, you will find a lot of "silly" elements. In Mahabharata, the five brothers often used uprooted trees as weapons - how silly is that? Herakles often fought unarmed. Ilia Muromec from Russ
It's easy - manufacturers go with the failsafe settings so that they have to deal with as few complaints as possible. It's not only disks - horrible default 60Hz refresh rate back in the days of CRT, etc. If you are a power-user you will go through all the settings yourself in detail anyway. If you are a casual user, you won't probably mind (or recognize) slower performance.
Sorry, I need to prolong 12 hours again, I am short on free time. Apologies to everyone.
Well, the game also looks like an ugly street urchin, compared to Witcher 2. BTW what combat system? Chronicles of Riddick had a good combat system - you could make various attacks, you could block, you could counter.Mount and Blade has a combat system. Combat systems are about timing, blocking, dodging, and attack variety. All this is absent from the game, it's close combat is identical to Pacman. And finally - the ending sucks big time. Four buttons, four flavors of pseudo
I still can't understand how people can consider this type of gameplay good, in 2011. The close combat system is similar to Riddick - except that the whole combat system is missing, only the takedown animations remain. The game is poorly optimized (console RAM limit), and constantly loads something from disk, even though I have 8GB of RAM. Comared to Arma 2 that simulates whole battlefield, these static, dead levels should run much smoother. BTW did I mention that the hacking minigame suc
More impressions - I was rather disappointed when by powerful-looking sniper rifle with many upgrades turned up to be a glorified BB rifle. Crossbow twice as powerful than a rifle? Ridiculous.
For me, the game is a mild disappointment. The only interesting area is the story and the gameworld lore - both are superb. Even the characters are interesting. However, from purely gameplay perspective, the game is mediocre. It suffers heavy consolitis in all the worst aspect we know it. The cover system among them, the game tries to guess what you want to do, often ducking the wrong direction. There is no melee combat system whatsoever - you just press the button and animation plays