TarlSS

TarlSS

Joined Member # 2403511
8 Posts 67 Replies 518 Reputation

That's exactly how it works now. >>>> Wrong. Shield mitigation is based on Damage taken overtime. So a cobalt's shield mitigation will quickly reach maximum after a single kol fires at it for a couple seconds. Or heck, even another cobolt.

27 Replies 18,852 Views

Critical hits, and enemies being under fire being less effective than enemies not under fire are pretty much why people don't 'focus fire' in real life. There's a greater chance of hitting critical systems and protecting your own ships if you're distracting enemy ships with your own fire. Normally with anything, it's not about "Whittling away" HP, it's about getting in that ONE good shot. In tank battles, a single shot or two ought to kill a tank- reload times and other factors mean fo

27 Replies 18,852 Views

Culture is useless, and that's what Advent is good at. What should be an available option it to build up defenses and let your culture do your fighting for you- It should flip neutral planets to YOUR side and be fast enough that it's as signifigant a threat as a fleet of equal cost.

106 Replies 45,987 Views

Carriers DO kill Flaks. The problem is Flak+LRM> Carrier+..Anything but HC. The main thing is that counters against flak aren't very effective because of their tank power- they'll succeed at the mission before anything kills them, even HC (that mission being eliminating fighter/bombers) Flaks are not a hard counter to LRM and they don't kill LRM before their mission is completed, destroying structures. Carriers are a hard counter to LRM, but that are countered extr

222 Replies 203,054 Views

Bomber improvements are so that they're effective in fleet engagements against the Flak/HC horde. More damage dealing won't help if they're shot down in seconds by like 8 flaks. The most important aspect of the patch is the rebalance of the black market values- it just might allow the Vasari and Advent to autofail against TEC Tradeport strats. As for LRMs, they're falling behind status quo from 1.02, so that's good. Honestly, I would just suggest reducing the speed of

222 Replies 203,054 Views

The AI's not going to ever be able to outplay you by skill, it was possible in GalCivII were there were multiple variables to manage and that it could do on the fly planetary adjustments in pass quantities while a human player would just laze through them- That's not possible here. There's nearly no minutia that would give the AI an advantage over a human player. It's fighting on even terms, and therefore will lose, because AI is dumb.

12 Replies 22,050 Views

I've been working on a mod that doubles culture rates, doubles allegiance drop rates, and then slashes the cost on special defensive buildings, and brings them down to a reasonable tech level. I've also reduced the cost of culture buildings to that of tradeports and then reduced the research costs as well. I've also ripped out the crystal cost of turrets and then cut metal costs in half, then doubled the range. Some other changes too. I slapped this ontop of the balance mod you came out

9 Replies 27,593 Views

It's a much better idea to tweak the idea so it doesn't place weight as heavily on building siege frigates rather than anything else. I personally think Siege frigates ought to return to 1.02 status and be effective against buildings, while LRMS receive a nerf against buildings. That way Siege frigates will actually be...Siege frigates and be an asset to assaulting planets and structures.

14 Replies 15,340 Views

RA, while certainly strong as anything, I think is intentionally so. I mean, the game MUST end at somepoint, otherwise the Vasari would just be sitting around like anyone burning infrastructure and the like. By the time level 8 premiere techs have been researched, it should really be a zero-sum C&C style game with superweapons blowing things up left and right. Of course with respect to the fact that other races don't have this easy "End the Game" ability, there is a problem. RA is r

144 Replies 52,119 Views

I imagine if we took every map and split it into two systems, a great many problems would be alleviated. Sova rushing, and spam/rushing in general, would lose a great deal of power seeing how you'd be required to research long jumps, and then find the opponent in the other system.

138 Replies 123,239 Views

I'm pretty sure we all know what competetive players are and why they do it- Mettra, your explanation is pretty concise but it's not really going to make anyone happier. The clear and alienating delineation is the willingness to use exploits (Especially balance) that were left in the game, probably unintentionally, by the programmers. Making some kind of case defending your actions is worthless, the very fact that you do them is making people angry, and you very well know why

50 Replies 51,160 Views

This thread is rather sickening, am I supposed to expect to read backhanded vitrol against part of the player community in every topic now, even something as innocuous as "Who is going to play Starcraft?". Am I correct in assuming that this was the intent of the thread? Seriously, let's create a thread that proposes to ban compettive players from the forum, name the criteria for the aforementiond individuals, then name the individuals. You people are disgusting. You haven't eve

42 Replies 45,558 Views

It's certainly possible to make the AI more difficult, particularly by means of cheating. Different degrees of unfair AI would provide different degrees of challenge. Again, look at GalCiv2- not even in that game is a 1v1 experience against the AI going to get you anywhere, for anything fun to happen you'd want at least 3-5. That said, making AI become more /Random/ is considerably more difficult, and requires a rewiring entirely of how the game is played. Games since well, forever, hav

9 Replies 19,818 Views

..I was going to make this a reply in HunterX's thread, but it kind of just grew out of hand. I'll just start by addressing one of the main issues in that thread and this forum in the past few days, the idea of Elite vs Casual. A number of people were talking about why anyone should look at balance because that was how elite players manipulated the game into their favor at the expense of the casual gamer. Onto Balance.... Well, for one thing, bad balance makes everyone unhappy. Not

9 Replies 19,818 Views

This game is pretty unplayable right now, sorry. I'm so frustrated by the game that I'm uninstalling it until 1.04 comes out. Before I was a proponent of wait and see, but the results as of now are pretty obvious. The TEC are the strongest race by far and there really isn't anything anyone can do about it. An early attack combined with early tradeports is so strong it's ridiculous. Everything everyone has said in the "Sim City in Space" thread is absolutely true. There's no denying it, o

6 Replies 17,583 Views

It's official. I formerly adopt ed "Wait and see" policy, but I've waited and seen and Sins 1.03 is officially offically, really, really horrible. Don't get it. Under all speed should Ironclad develop an emergency past POSTHASTE. I hate the patch so much I've uninstalled the game in protest until the ISSUE IS RESOLVED. 1- LRMs despite a cost nerf, are still PRIMO NUMBER 1. In fact because of the fact of the new economy, they are a much greater threat than they were before, having more

17 Replies 16,606 Views

..If the TEC is spamming trade ports, that gives Vasari and Advent time to do the same. Hello? It's only 1/2 extra science, you'll be behind by a single trade port once things roll around, and then late game is affected by a much greater variety of factors. Once you have enough money to start pumping out frigates nonstop, you run into all sorts of things like fleet cap and other issues. TEC certainly has an advantage with cargoship technologies, but they don't have the best combat shi

24 Replies 13,408 Views

No. It hasn't yet been 24 hours. Then TEC was weakened considerably when LRMS were nerfed. I haven't had any problems with resource purchasing using advent and vasari, so, whatever. Maybe I don't have as much surplus, but my research and unit building is still steady.

9 Replies 22,138 Views

Yeah need more balancing work. They should talk to the higher level players about it, not reactor to newbie whine threads. >_> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This attitude will pretty much kill the game and the company. Sorry, but Stardock made the right decision when deciding to cater to the casual player instead of the protournament goon. This is the philosophy that worked in GalCiv2,it'll work here two. Nice try though, trying to get your way, how about you sav

75 Replies 59,650 Views