While playing Mankind i saw many of the same problems that you all are talking about here. The idea of capping targets to within 25% of your strength is something we did ourselves (in different terms) outside of the game rules and it works. That didn't stop griefer/pkers though. Now, the predominance of players simply becuase they've played more/longer is a problem unique to persistant RTS games. The end result is a few powerfull individuals owning the prime real-estate w
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