I agree with the original sentiment. I think having all spell schools on most sovereigns is pretty pants and reduces replay value by a lot.
DeadlyShoe
I think if you just break it up from one dice roll into many dice rolls it will work fine, ala master of magic. right now, its an equal chance of getting anywhere from 1-12 damage on a 12 damage attack, yez... master of magic, 12 attack score meant you rolled 12 dice each of which had some chance of adding to your attack score. Defense worked similarly. So actually you have a probability curve where most of the time you had median attack strength, and very little of the time y
I like Sythion's solution(s). A small straightforward change or two is a better than a big rework, and it would have the added benefit of being thematic for a 'fallen world'. The only problem is that it makes players ability to develop their empire far more dependent on getting food resources than it is now. Slightly unrelated suggestion: Only your capital city starts with the magically 'purified' land, that grants food bonuses. (This would be a way for a ca
just move so you'rea djacent to more than one unit
cities start with defensive bonuses, any adventurer on your territory can be hired without talking to them in person, and you will almost certainly build cities that are next to lost libraries and arcane temples but not gold deposits.
if you're getting huge slowdowns somewhere submit a bug report.
ravenx how can you simply ignore master of magic?
i dont think anyone wants multi-turn casting. it's just that 8 ice bolts in 1 turn is ridiculous
gameplay wise sc2 looks pretty crappy. I know some people swear by it but ugh. However their campaign fmvs are pretty impressive - MUCH better than their crappy work in WoW. Even if they have a standard Foppy Prince for a bad guy. http://www.youtube.com/watch?v=C_E83GfWM-A I was going to wait for the price to come down but after this vid i might just grab it. Def sticking to DOW2 for RTS
180,000 is plenty for an accurate survey and a survey conducted online != the justly-maligned 'online polls'. there might be some bias in the poll but unless you look at the guts of the beast you have no idea what if anything theyve done to weight the poll and counter that. Every political poll uses a 'likely voter' model, for example...
i get this too but I think this was a 3c change.
The notion that you need more stats is provably false. MOM only had attack, ranged attack, shields, resistance, hitpoints. It was perfectly fine and quite interesting combat system. Granted mostly thats because it had abilities on its units. Abilities are coming though. Resistance would actually be a nice mechanic to implement, it would serve to make champions/dragons/etc. far more resistant to magic than foot soldiers without requiring big hp boosts.
[quote]I can't see myself having these options turned on. Imagine you're in the middle of an awesome game and pooof, AI dude #3 wins because he casted a spell...[/quote] IIRC, you need to control at least one of each elemental shard to cast the Spell of Making. Not an easy task. Only the Master Quest can be 'poof'.
I would dearly love if unit groups were handled on a per figure basis, ala Master of Magic..
were you using a shield? I think you cant use bracrs with a shield.
Empower seems appropriate for Empires. I think they should just stick with Champion for consistency though.
well, the thing with that is that all anyone needs to use is their starting spells anyway. level1 ftw.
not only is it standalone it basically replaces mount and blade. ;)
if you want to establish a mil outpost just send a dude to a location and use the Fortify command. It's not like you are commanding a million man empire here.
There's always gold to be taken from huts, so its kind of a moot point. First thing I do is build a workshop..
a good core game for august release is possible at the current pace but itll probably still need some patching.
well, i think it should be that a magic only sovereign isnt that great at adventuring [quote] Couldn't research Caravans after 3C (.92) came down.Still in the Civ tree right?[/quote] Diplo tree.
[quote]Right now, though, it's like everyone has machine guns and nobody has body armor.[/quote] At least that explains the cataclysm
i really hate that you just cast spells for 2 turns till you are out of mana. every battle starts with MASSIVE NUKING because mages also have high combat speed and you can cast 3 spells a turn easy. there is no time limit on spell casting in fights, its just a matter of how quick you run out of mana. this also means that whichever caster gets the first turn has a huge advantage. You could bring 3 champions vs 1 and if you dont have some sort of antimagic protection or big hp buf
Is that ocean? heh.