DeadlyShoe

DeadlyShoe

Joined Member # 2406025
1 Posts 176 Replies 11,380 Reputation

I think if you just break it up from one dice roll into many dice rolls it will work fine, ala master of magic. right now, its an equal chance of getting anywhere from 1-12 damage on a 12 damage attack, yez... master of magic, 12 attack score meant you rolled 12 dice each of which had some chance of adding to your attack score. Defense worked similarly. So actually you have a probability curve where most of the time you had median attack strength, and very little of the time y

140 Replies 329,419 Views

I like Sythion's solution(s). A small straightforward change or two is a better than a big rework, and it would have the added benefit of being thematic for a 'fallen world'. The only problem is that it makes players ability to develop their empire far more dependent on getting food resources than it is now. Slightly unrelated suggestion: Only your capital city starts with the magically 'purified' land, that grants food bonuses. (This would be a way for a ca

145 Replies 86,117 Views

cities start with defensive bonuses, any adventurer on your territory can be hired without talking to them in person, and you will almost certainly build cities that are next to lost libraries and arcane temples but not gold deposits.

50 Replies 143,803 Views

gameplay wise sc2 looks pretty crappy. I know some people swear by it but ugh. However their campaign fmvs are pretty impressive - MUCH better than their crappy work in WoW. Even if they have a standard Foppy Prince for a bad guy. http://www.youtube.com/watch?v=C_E83GfWM-A I was going to wait for the price to come down but after this vid i might just grab it. Def sticking to DOW2 for RTS

24 Replies 82,815 Views

180,000 is plenty for an accurate survey and a survey conducted online != the justly-maligned 'online polls'. there might be some bias in the poll but unless you look at the guts of the beast you have no idea what if anything theyve done to weight the poll and counter that. Every political poll uses a 'likely voter' model, for example...

35 Replies 81,032 Views

The notion that you need more stats is provably false. MOM only had attack, ranged attack, shields, resistance, hitpoints. It was perfectly fine and quite interesting combat system. Granted mostly thats because it had abilities on its units. Abilities are coming though. Resistance would actually be a nice mechanic to implement, it would serve to make champions/dragons/etc. far more resistant to magic than foot soldiers without requiring big hp boosts.

274 Replies 396,229 Views

[quote]I can't see myself having these options turned on. Imagine you're in the middle of an awesome game and pooof, AI dude #3 wins because he casted a spell...[/quote] IIRC, you need to control at least one of each elemental shard to cast the Spell of Making. Not an easy task. Only the Master Quest can be 'poof'.

137 Replies 482,908 Views

well, i think it should be that a magic only sovereign isnt that great at adventuring [quote] Couldn't research Caravans after 3C (.92) came down.Still in the Civ tree right?[/quote] Diplo tree.

108 Replies 336,334 Views

i really hate that you just cast spells for 2 turns till you are out of mana. every battle starts with MASSIVE NUKING because mages also have high combat speed and you can cast 3 spells a turn easy. there is no time limit on spell casting in fights, its just a matter of how quick you run out of mana. this also means that whichever caster gets the first turn has a huge advantage. You could bring 3 champions vs 1 and if you dont have some sort of antimagic protection or big hp buf

274 Replies 396,229 Views