DeadlyShoe

DeadlyShoe

Joined Member # 2406025
1 Posts 176 Replies 11,380 Reputation

A lot of people seem to be pushing for capital ships with very limited roles, rather than the Army-of-One Capital Ships that Sins has right now. Another permutation of this is limiting fighters to carriers. I think both of those are mistakes and somewhat against not only Sins current design but against its models too, since all the capital ships so far have fighter bays. Regarding subsystems... The best reason for this is to discourage concentrated fire, which tends to rule hp-based g

239 Replies 70,992 Views

Right now ive modded Raze Planet so it has 25000 range and does more damage. I also set it up so levels 0-2 fire 4-6 shots respectively. I like it much better, but the ship AI wants to fly off into netherland when i use it.. lol. Even with my high damage values it doesnt seem to damage planets all that much. It might be bugged. In the past ive modded it so that ships generally had more CPs and fighter/bomber squads were twice as big. That didnt work out in the long run though.

9 Replies 9,259 Views

Ramping cost for defenses could help with this a lot. I think what defenses really need though is a HP reduction. In fact, all planetary modules should be easier to kill. Tough modules discourages raiding. Even the toughest defenses are beatable... 20 hangar defenses is a lot, but so is 20 Flak Frigates. In one game the enemy built 27 (!) hangar defenses at their home planet. And this was when i had modded the game so fighter/bomber squadrons were twice as big and were buil

482 Replies 357,991 Views

Because- theoretically - a fan mod in the same genre (flight/shooter) can take sales away from the 'real' game.

56 Replies 38,690 Views

Well if he's working on a 360 game thats very bad news actually. That's like 3x the probablity of lawyer shutdown.

56 Replies 38,690 Views

The latest: -You get a 'Reinforcements have joined the battle' text even if the battle is over when the ships arrive. -One of the weapons-target locations on the Pirate Pillager doesnt seem to be touching the hull. This is pretty apparent when the Kol's beams are firing. -The firepower increase for leveling up seems rather extreme... ;X -Gravity wells can occlude the sun glare effect. (I think. Rotate the camera to the 'plane of battle' and i lose the sun glar

482 Replies 357,991 Views

the greatest issue i have is the inability for the player to follow his ship's movement by having a camera that allows him/her to lock onto the selected ship/group of ships and follow them in battle. Use the camera lock (M, icon on top of screen). At least, I think it still works in this version. game would be imbalanced and quite silly if you couldnt win through sheer force of numbers, but there are abilities which counter nu

4 Replies 3,007 Views

well, in alpha centauri, your allies would generally stick with you unless the 'You're Too Powerful' condition kicked in or unless you starting making social engineering choices that were unacceptable to them.

8 Replies 4,186 Views