Seth Gaines

Seth Gaines

Joined Last seen Member # 2406726
0 Posts 2 Replies 188 Reputation

There are two problems. First, the Drath Temple does not link from the early entertainment building, nor does it link to the Healing Pools. Why would the Drath have Healing Pools anyway? I understand that the Temple is not a logical technological progression from the earlier building, but it's a huge pain to go around all your planets and make sure that they upgrade it. It also clutters your build list really badly. Second, the Biosphere Modulator seems to only give a 10% industry b

21 Replies 5,408 Views

The pirates are intended to be incredibly hard, yes. However, their attack value seems way too high. I think they've jumped to the end, tech-wise. This really does need fixing, and fast. It will totally ruin a game. The fleets should have an attack around 100 or so. I had them show up in a DA game, and they swept the galaxy pretty much clean, although I was able to pick off stragglers with my fleets.

14 Replies 7,321 Views

Maybe I didn't play long enough, but I didn't see the Korx having any race-specific buildings, either. I found them pretty flavorless. Their 'Super Ability' also seems less super the longer I think about it. It's not too far into the game where everyone at least knows Trade.

5 Replies 2,476 Views

Here's another. The description for Warp Drive III says something to the effect of 'Advances in field coils have allowed us to [B]developer[/B]...'

5 Replies 2,000 Views

This also happens with planets. I forced the Yor to give me a planet, which turned out to be deep in Drengin space. Of course, when war was declared, it was hopeless to defend, and I eventually lost it. I still (after multiple saves/loads) have its sensor range. Just built the Eyes of the Universe, curious to see if it will 'update'.

4 Replies 1,788 Views

I sent in a save of this last night. I had been fiddling with a few transports while the turn was processing, and when it finished, Dratha had completed a transport. It jumped to the planet, and the planet was shown (at the bottom, the map displayed properly) as a fleet icon with one of my freighters as the other choice. The freighter was one of the ones generated by the game to run a trade route, and it must have hit Dratha just as the transport was finished. I could not put Dratha in the f

3 Replies 1,537 Views

Just a bump to say that it now seems to have gone the other way. The minor race planets in my current game are devoid of ships. Their AI should be modified so that they maintain a minimum of two defenders, and upgrade those as that becomes possible.

13 Replies 3,743 Views

In the event where ships damaged by pirates need to land at your planet for repairs, the neutral choice ends 'have to make due'. This should be 'make do'. Also, the event where the religious cult leader is making trouble contains the text 'sewing the seeds of dissent' in the description. This should be 'sowing...'.

5 Replies 2,000 Views

Zenicetus - Don't give up yet. My first game was frustratingly awful. I went back, selected the 30% econ ability, and managed to stumble along until one of the 4 races I had met started trying to take my lunch money. At that point, I traded a few low-end techs to the other three, and got myself a nice war going. I'm currently making almost 2,000/turn from war profiteering, and have been able to drop my taxes low enough that my morale is in the high 90s. Sure, if the war ends, I'll be in a h

34 Replies 12,044 Views

The only reason it ought to is that it serves the same purpose, is better, and would save you the trouble of having to go through all your worlds manually and do it, to say nothing of the build-list clutter you get from this and similar 'upgrades'. Of course, as a logical technological progression, it doesn't make too much sense. Agreed on the Healing Pools. That whole thing seems weird.

4 Replies 2,930 Views

My first game with the Drath was terrible. So was my game with the Korx. They both spiraled into a total economic collapse. I don't see how anyone can do quick buying as an early strategy, especially now that we only start with $3K. I buy one factory on the homeworld sometimes, and I buy a colony ship to get off to a quick start. I do try to run my economy at 100% for as long as I can, and I raise taxes until my approval is about 50%. You have to grab planets early, because while y

34 Replies 12,044 Views

[quote] The TA game needs to do a better job of blocking all notices of wars, diplomacy issues etc. that involve races you haven't officially made contact with.[/quote] This does need fixing, especially since you can use these notices as a cheese way to meet the races.

12 Replies 5,650 Views

I'm not so sure it's completely fixed. Relatively early in my game last night, the Dark Yor stole all of the Korath technologies. For one thing, they certainly weren't making all of them available for trade since they only had 4 showing up where the Korath had 6-8. But among the techs they would trade, the Black Hole Gun was on offer. I'm positive the Korath hadn't researched it. It didn't show on their list, and they were focusing on missile weapons, where they had gotten to Stinger III.

13 Replies 4,285 Views

I'll second the memory leak. At first, I didn't have one, but once we got 5 races going, I started noticing it. It gets really bad. It stops at the beginning of every turn and plays the sound in a very short loop for about a minute before advancing (on immense). On large, it still started doing it, but only as a laggy stutter. Reloading the save, even after shutting the computer down before bed and trying again the next evening, does not help.

6 Replies 2,512 Views

I think the issue with tile use may be linked to the AI's love of making every planet a naval base. It builds a shipyard first, then other stuff. If they are focusing a low industry world on military production, it can take hundreds of turns to complete buildings.

5 Replies 2,228 Views

Agreed about the Spore Ships. The Korath jumped the Yor after I had beaten them down, and within two turns had seized at least 10 planets with speed 16 Spore Ships.

6 Replies 4,537 Views

[quote]Actually, I see a lot of their Precursor-related tech tree as being sort of an archaeological project... with Iconians out somewhere digging up Precursor artifacts instead of working hard in a lab, each time they "research" a new tech in the tree.[/quote] That's exactly how I imagined it. The planets are probably liberally sprinkled with precursor sites/artifacts, and the Iconians would know how to dig one up, dust it off and get it running. I like all the other super ability i

19 Replies 7,112 Views

I like how you can click on the other race's money to automatically select the maximum value they will give you. Can you please modify the influence just below it to work the same way? In addition, the automatic selection of money will sometimes pick 100 when they are really only willing to give 1.

1 Replies 1,160 Views