Sometimes intimidation just isn't the way to go =)
ManiiNames
You can just upgrade the sh to itself. Is cheap, takes a few turns and fully healed.
Accurate Trait gives +/- bonuses in .1 increments Agile trait gives +/- bonuses in percentage increments Q: Why is Agile in percentage, when technologies all seem to be in .1's? Q: How can we tell if these are actually doing anything?
Me either, and I don't like small maps =]
Things change between releases, suggest start a new game.
Sometimes the planet doesn't have any easily-terraformed spots. Especially true on planets that start out high quality.
Open the shipyard, then hover your mouse over the listing (bottom right) where the queued ships are displayed. Make sure you are hovering on an empty spot, i.e. not on top of a queued ship. Should show accumulated production.
Ascension crystals (and all other precursor artifacts) do have an effect on research if you have the appropriate racial trait.
Coming today? Haven't seen a thread for changes in Beta 6 #2
Known issue, been around for a bit. Have yet to learn if it's intentional or not but, like you, I assume not. I can say that the next level up does split its bonuses between research and production.
[quote who="Ryat" reply="8" id="3544176"] Throw in Adaptable were you can get a jump on the extreme worlds as well and the meatbags will be begging to be harvested. [/quote] Yor have adaptable built in already.
Researching anything makes other technologies progressively more expensive. So if you invest heavily in terraforming and then go back to get beams, the beams will cost more. Reverse is true as well. However if you continue to ramp up in research capacity per turn you'll still stay nicely ahead of the game. What it does is allow you to quickly and cheaply invest in targeted technologies, but keep you from just instantly researching everything in creation when it'
You start with a value of ten. Anything after that is either researched or you are playing an alien with racial bonuses.
Pirates are supposed to take you by surprise, that's how they make a living.
Fix is actually to build some combat ships and go kill them. You know they're in the area, and they only have a movement of two. Route around or build military.
Thulium Data Archive is now +2 adjacency. At least this one gives 10% research, and is enhanced by adjacent buildings. Antimatter has no production of it's own and is not enhanced by adjacent buildings.
I think both of these are kind of crappy now. Durantium Power Plant is now only +1 to Total Production Antimatter Power Plants now only give +2 adjacency bonuses.
How well do the targeting and jamming bonuses work?
I like it, but there was a discussion around boosting the power since they ar now exclusive. I feel there is, in most cases, a single correct choice and the other two fall by the wayside.
Yea but in addition to selling me a resource they also gave me a spot on their planet. How much is a tile location worth? Quite a bit to me, at least. I'd rather scrap the resource and build a factory than sell it to someone Cheaply. Also so note the 500c price was for TWO harmony crystals, not just one.
Issue: AI perceived value of on-planet special resources seems too low. Example: Trading w Terrans, total mods are ++- so a net + I asked for two Harmony Crystals Offer pure cash, AI only wants 501
It's hard for me to tell what the racial differences are.
There are things which give both penalties and bonuses to "Food". If the trait adjusts max pop directly then it sidesteps balance issues around "Food". Maybe? Just playing devil's advocate here.
Do the building manufacturing discount technologies work? Talking about things like "Factories and Research facilities cost 5% less to build" in the Altarian tech tree. When I research this tech and then examine the building costs they continue to say they need 30 units of production, instead of the expected 28.5 units.
Yep there are some reports about that in the forums. Seen it myself with a ship that was 125/100 in capacity.