It is also in the 1.01 changelog.
ManiiNames
OK some initial comments: I like the effort you have put in for artwork. Kudos =) The race seems balanced for long games. I happen to like longer games in bigger galaxies, so this is a good thing for me. However I suspect they would get crushed in smaller settings. This is probably OK. Why did you pick content and economic traits? Contentment I can sort of see based on their history, but I am not sure where economic comes from.<
I'll give this a try in my next game.
Typo: Universal Displacement Filed should be "Field" Typo: Universal Integrity Filed should be "Field" Noticed these in Altarian tech tree, didn't check other trees.
That's a little too negative I think. Still, I'm interested in whatever mods you made to help w game balance.
Issue: Due to missile reload bonuses being additive, it is possible to get missiles down to a 0.4 reload speed from their original 8.0. This is excessive. Stacking (Any Missile + Missile Assister + Launch Assister + Rapid Fire) = Cooldown of 0.4. By contrast the best the fast-firing Kinetics can do is (Any Kinetic + Rapid Reload) = Cooldown of 2.0, five times worse. Even if the missile technologies were multiplicative instead of additive missiles would achieve a Cooldown of 2.
I tested your hypothesis using the debug console, and you are correct. Stacking (Any Missile + Missile Assister + Launch Assister + Rapid Fire) = Fast Cooldown of 0.4. By contrast the best the fast-firing Kinetics can do is (Any Kinetic + Rapid Reload) = Fast Cooldown of 2.0.
Future project.
[quote who="Gaunathor" reply="6" id="3548561"] Well, I would just make the Biosphere Manipulator no longer Colony-Unique instead: Open ImprovementDefs.xml (GalCivIII\Data\Game) Search for BiosphereManipulator Remove the line true Save the file Start a new game as the Altarians It achieves the same thing without changing the Altarian tech tree. [/quote] I looked at this first. Two problems: Making it non-
Problem solved: Added the Ultra-Terraformer planetary improvement to Altarian Paradise Worlds tech. How-To: Find and open your AltarianTechDefs.txt file, it is in GalcivIII / Data / Game directory Search the text file for "ParadiseWorlds" Edit the GenericName to be "EnvironmentalResequencing" instead of "ParadiseWorlds" Save the file Time to check our work! Launch Galciv3 and start a new game as Altarians <li
Extra Q: How would I mod my files to fix this? I like the Altarians a lot, but this is a big galaxy gamebraker.
Q: Still broken?
Yep, still present.
Awesome, TY Publius.
Issue: In the Thalan (possibly others) tech tree there is a pick-one-of-three option Weapon Specialization. One of those options is "Miniturization Specialization", and it should probably be "Miniaturization" with a "a".
TY for the info.
They are not listed, but you can see their effects.
Text contains "... slaves from forign" should be foreign.
Anyone know the #'s behind how accuracy and jamming actually work?
If you have production available you have to build something. Suggestions: Set sliders so you have no production. Chunk it all into research, wealth or a mix of the two. Build one of the projects, wealth or culture etc. These are not terribly efficient but it's better than doing nothing. Set your sliders to military and direct your production to a shipyard somewhere nearby.
Mine is present. I have the " Howling Dog" Star.
Note you have to hover over empty space in the list, not over an item in the queue.
Thi impacts approval relics in the same way, FYI. Everything is totaled up and then approval relic bonuses are applied with the rest of the percentages. So if you have 10% approval, an a relic for +10%, you end up with 11% approval.
I ordered was ahead of time and bought the special edition of Elemental, came with a nice pewter dragon. Game was a flop, but I got this little dragon =) Then Fallen Enchantress came along as a rebuild from Elemental, and all was right with the world. I alpha and beta tested the crap out of it, used tons of mods, lots of experimentation, had a great time. Galciv3 became available and I ponied up my $100 without a qualm. I'll admit I did not play any alpha
Last I checked the approval relic bonuses kicked in after everything else. Something like (Base Morale + all building and trait bonuses - empire penalty) * (1 + morale relic). This meant that if your net morale was 10%, a morale relic would add +10% and raise it from 10% to 11%. Not exactly what Stardock had in mind, I think.