ManiiNames

ManiiNames

Joined Last seen Member # 2406907
10 Posts 99 Replies 3,012 Reputation

I believe this issue is addressed in the 1.2 changelog. Fixes Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

2 Replies 2,043 Views

Questions: Do any of your new custom lairs have tile bonuses similar to the Ogre Lair when they are defeated? Misc: Used Companion's summon animals spell for the first time. Wow, a hugewold pack. I was expecting something crappy and got an outstanding summon instead. Very nice. Found a 'Hammer of the Singing Forge', cool item that I had never seen before. Typos:

1,118 Replies 2,464,890 Views

Extra note on the Elves. If the 30-pop Pioneer change goes through as written, the Elves will be severely crippled in the early-mid game due to the double whammy of 20% lower population growth AND no Tower of Dominion.

1,118 Replies 2,464,890 Views

[quote]Pioneers cost 30 population when trained[/quote] I am really happy and really concerned about this, all in one. The happy part is in stopping so much city spam, as a 30 pop charge on making pioneers will really really slow down city advancement. It implements a true cost to expansion, other than just diluting your prestige a little. Now we come to the problem. What if I want to skip the 2/3/0 and 3/3/0 spots near me to go for a 3/3/2 far

82 Replies 258,032 Views

Having played with this a little bit I think it's too strong of an improvement. No research required, just snake towards some swamps for great benefits. Maybe tune them down to +1, with an upgradable building for +2.

32 Replies 14,283 Views

Shadows: I really like Shard Duality. Opens up quite a few possibilities and is a fun mechanic. Early on it is very easy to run out of shadow resources, so you cannot create new units. Especially true if you are making spearmen, scouts, and pioneers. It is somewhat constraining but not overly so, and is an interesting mechanic. The main issue I have with it is that it makes queuing up multiple units for construction to be annoying sometimes, as

1,118 Replies 2,464,890 Views

-4 Init is a pretty tough thing to swallow sometimes. You can't just look at the damage, need the whole picture. As well, the only way most people get their trained units to high (> 10) level is through reloading a lot. In the normal course of things there is a lot of attrition. Some units will make it, but most will not. You can't balance the game against someone whose units never die. BTW I don't consider reloading to be c

46 Replies 114,673 Views

Misc: Playing the Frost Giants, and Hofund REALLY loves her Infinite Healing Potion. Such a neat idea. Fire's heart gives a really weird message in combat - 'Bracers Broken'? The penalty on the Blight Ring always seemed a little steep unless the hero had bigtime regen or something, but by chance I have Jamzaxa, who is 100% poison immune. Ring is pretty spiffy now =) How does Overpower work <span style="text-decoration: under

1,118 Replies 2,464,890 Views

Bug: Ovoz has a trait which causes his Empire to gain mana whenever he personally slays an enemy. Works great, except in auto-play where it doesn't work at all. Possibly a vanilla issue, as I am assuming you copied the Wraith trait?

1,118 Replies 2,464,890 Views

I used to run one major fortress (with X-3-2 or better), but the new city changes at L3 have been leading me to try two fortresses instead (one w Charge and one w Impulsive). After that anything with 2 essence turns into a conclave, and stuff with 0-1 become towns.

6 Replies 5,267 Views