ManiiNames

ManiiNames

Joined Last seen Member # 2406907
10 Posts 99 Replies 3,012 Reputation

[quote who="ofthedark" reply="945" id="3294301"]EDIT: O heay...question: On Angels the bonus to "Arcane Attack" they get from life shards...is that an attack bonus for physical attacks (Basically a non-elemental bonus) or a bonus to damage for spells?[/quote] It is on their physical attacks. Works very nicely.

1,118 Replies 2,465,229 Views

Started another Centaur game. Faction Notes: It is annoying that my cavalry is slower than those used by the stupid bipeds. See my previous post about a suggestion for a new unit trait. Misc: In both of my last two games I started with a Faerie spawn point close by my capital. In my current game there was a roaming pack of faeries on turn one, and they chased my hero all over the place. Extre

1,118 Replies 2,465,229 Views

Suggestion for Centaur traits: Take out 'Misogynist', it's kind of funny but not THAT funny, and the bonus is too situational for it to be worth a trait slot. Replace it with 'Sprinter', +1 movement. Sprinter allows the Centaurs to get a movement of four, at the cost of a valuable trait slot, something other races are able to achieve through mounts. Right now the four-legged Centaurs are slower than anybody else's mounte

1,118 Replies 2,465,229 Views

If you are playing the spiffy new Wildlands map and you capture the Fissure, some of the land becomes buildable (as always with a Wildland). However the positioning of these spots is pretty crappy! If you build next to the spiffy Earth monument, then BOTH of the other buildable areas become unusable due to the no-cities-within-7-squares rule. The only real efficient way to go about it is to build on the east and west spots, leaving the monument with just an o

2 Replies 2,853 Views

Gving the Centaurs a try. Wildlands, Expert/Dense monsters, Expert AI except for Ceto who is Ridiculous. Same mods as before. My starting hero is Vaerwynn, one of my favorite heroes and very solid with Merchant and Life magic. My initial start is on the water and I begin snaking towards a nearby forest. Iron and a fire shard are visible nearby as early resources. Faction Notes: As I have said before, the +1 ZoC

1,118 Replies 2,465,229 Views

[quote who="Heavenfall" reply="923" id="3293478"]Thanks for the feedback ManiiNames. I personally think the Summoner is worth it, but you have to focus all your heroes on summoning to make it worthwhile. It is a decision that affects your whole gamestyle, as the sovereign histories should be.[/quote] What focus is there though? The only thing that boosts summoning are the +1 level summoner traits, which basically give your critter 3-5 more HP. I know you and Seanw3 were wo

1,118 Replies 2,465,229 Views

Just finished a Stormworld game. My initial nearby quest was one from the 'Heroes' mod and netted me Brashear. Neat! I did note a few typos in the quest though, such as 'any more violence', and 'eradicated'. I also note Brashear has no unit wage cost. This is probably an oversight, but is very handy in the early game when money can be extremely tight. My second early quest is also a 'Heroes' mod one, for Mou

39 Replies 92,334 Views

Going to give the Elves a try. Wildlands map, Expert / Dense monsters, Five Expert AI with Stormlord set to Ridiculous. I do have quite a few mods installed, the list is: Stormworld, Heroes, Large UI, Riverbridge, Snaking, Swamp Tiles and Summoner Units. I have never tried a game with the Riverbridge, Swamp Tiles or Summoner units so I am curious as to what they do. The game magically gave me a 4/3/2 tile with forest and a river, so hallelujah! My s

1,118 Replies 2,465,229 Views

Could you put a revision # on your file, and the title of this post? So we can see when it has been updated and determine which file is the most recent?

39 Replies 92,334 Views

[quote who="jutetrea" reply="8" id="3292539"] For stuff like this, is it cumulative or does it replace? I.e if I select the first its +1, then when I select the second - is it +2 or +3 (1+2)???[/quote] Traits are cumulative, so it's a total of 6 (1+2+3). This is also true of Lethal, which comes out at +20. However the Lethal traits are rare after lethal III I think, so you are unlikely to get +20 without a lot of reloading.

18 Replies 85,542 Views

I have Mouse unlocked, and I just achieved L4. Her ability looks neat, but I am really wondering about taking it over one of the Paths because the paths are basically impossible to get later on? [Edit] Yea I took Mouse's special ability, but now I am stuck with generic levelups forever, unless I get extremely lucky and draw a Path again.

39 Replies 92,334 Views

Definitely see some differences. Found a 4/4/2, which is normally extremely rare, and I also found a 1/5/2 which I have never ever seen before. I'm pretty sure the vanilla code has something in it which says if there is any food at all then round up to at least two food. Regardless it is nice to see more settleable spots.

73 Replies 262,431 Views

Having the same issue, including the cannot move problem. I got around the second bit by saving the game and then relaunching FE, but I still can't complete the wildlands capture quest, even though I own the city. This means the city is near useless, as it will always have horrendous unrest. Plus you cannot exploit all of the resources in the wildland due to being unable to place outposts.

4 Replies 6,923 Views

You can get around the slow growth with life magic (Sovereign's Call) or with Outposts (I forget which upgrade, but it gives +1 growth). It is also a large incentive to have a high-level Sovereign, which leads you towards exp bonuses.

12 Replies 9,054 Views