ManiiNames

ManiiNames

Joined Last seen Member # 2406907
10 Posts 99 Replies 3,012 Reputation

Agreed, I ran into this with a custom Silicon based race. Wanted to colonize the wonderful extreme precursor planet I found, but the technology just didn't exist in my tree.

6 Replies 19,499 Views

[quote who="joeball123" reply="22" id="3649374"] The other thing that they changed a while ago is that fighters no longer benefit directly from hull capacity bonuses, as the fighter blueprints no longer have FillerComponentType components defined. They do, of course, benefit indirectly as you'll be able to fit more carrier components onto the carrier. [/quote] This.

23 Replies 113,698 Views

Issue One: Only the receiver of a treaty receives any benefits even though the treaty is tagged as true . Right now if I want to enjoy a treaty I have to trade the technology to my opponent and then 'purchase' a treaty from them. This seems very strange. ReasearchAlliance Treaty </MajorType&g

4 Replies 7,597 Views

Issue: Technology improvements such as 'Industrial Specialization', which grant the benefit of 'Manufacturing Cost -5%', do work - but their functionality is not reflected in the tooltips displaying building cost. Steps to Duplicate: Set up to build a basic factory, tooltip shows it needs 30 manufacturing to construct. Click to rush-buy the factory, see that it costs 300 credits. Use cheats to immediately researc

1 Replies 4,040 Views

Q: It appears that technology improvements such as 'Industrial Specialization', which grant the benefit of 'Manufacturing Cost -5%', only have an impact when you are buying buildings with credits. They do not make the buildings cheaper to build, only to purchase. Is this correct? Note: My observations are based on rush-buy prices before/after.

5 Replies 23,133 Views