+1 on keybinding.
ManiiNames
+1
Coercion is a percentage loss of your base production, and you can impact it in two places. Open up Governance tab and play with the wheel in there that sets priorities for all of your star systems. If you set it too heavily in one direction or another there can be a massive loss of productivity. My most common setting is 44-44-12 Manufacturing-Research-Wealth, which gives me a coercion penalty of zero. When looking at a planetary screen, you can al
10% more for free is a valid bonus. I agree that it is not enough to make you specialize the planet bit it isn't intended as such.
Build governments and your coercion problems should go (at least partially) go away.
Unfortunately the Dread Lords had been by and shattered all of the planets, all that remains is an asteroid field. Sorry Brad, I tried!
To change the Arcean setting back modify this value from 6 to 7: StarbaseRange Starbase Flat 7 Found in the E
I am also really liking the Arcean tree. My original attraction was the movement bonuses from buildings.
Brad has talked about running it on his Surface. I can't remember details though.
Unintended, reported before. From what I read the fix should be coming soon™.
Brad is definitely in favor of diminishing returns. Some others are winning the argument right now though.
I am happy to give Stardock my money.
You can actually shut the shipyard itself down. Open up the yard and you'll see the button in the bottom left area.
I just colonized the Island Dog starsystem =) It's kind of a small planet (size 8) but it has lots of sentimental value. Huzzah for Island Dog!
I have never seen it not pay. There's always a first time though.
I also disable tech brokering. Works nicely.
I think the coercion is fine. Research r chnologies to overcome it.
[quote who="BuckGodot" reply="110" id="3619248"] TASTE THIS! (Conquer the Drengin as the Torians) [/quote] Got a good laugh out of me for this one. Excellent!
Go to the main wheel in Givernance tab and set it to something other than pure wealth, should fix your problem.
Issue: Minor typo.
v1.6 contains several mercenary ships which boost planetary production in one manner or another, might give you some new tags to leverage. Examples: +5 raw production +5 wealth +25% manufacturing
Note: First I want to say this appears to be a display issue only, population is still only giving 1:1 raw production. Issue: Tooltip values for raw planetary production are displaying "Population Effect (2)" and "High Approval (2)" with doubled values (ex. +20 production for 10 Pop). The calculated value which is displayed does NOT reflect this value. The amount allocated to each of Manufacturing / Research / Wealth does NOT reflect this value. St
Issue 02: The Arcean Weather Control is a manufacturing building with an adjacency bonus (to it) of +0.5 Morale per manufacturing from it's neighbors. This morale bonus does not get applied to the planet. Steps to Duplicate: Start a game with a race possessing Archean technology tree Research Weather Control Make a note of your total morale (mine was 8 in this instance, then a bunch of mods etc applied) Build a Weather Contr