I have to admit, I was really surprised to find out that the core designs don't upgrade automatically. This renders them almost completely useless after the first few turns. I was also surprised to see that you can't select one of the core ships and make an upgrade version with that hull. Sometimes I don't want to do a new design, just stick on some engines and go. And, this feature would give the core ships a reason to exist after y
MarshallONeil
Thanks, Yog - I'm surprised anybody can actually read that! Now that I've got the stunnaz, I can't wait to tech up to Bling Stingaz!!
If there ever is multiplayer for GC2, considering what happens in many other mp games, it might end up looking a bit like this: Joking, of course, but if you've played mp anything, you know what I mean. And no, I am not advocating against mp for GC2 - I just thought this forum could use a bit more humor. / tried to post this in gametalk, failed; this forum a
If there ever is multiplayer for GC2, considering what happens in many other mp games, it might end up looking a bit like this: Joking, of course , but if you've played mp anything, you know what I mean. And no, I am not advocating against mp for GC2 - I just thought this forum could use a bit more humor.<b
Did anyone else think the title said 'censorship'? I have to say that of all the forums I have visited, this one seems to need the absolute least censorship and moderation, so I was kind of surprised!
TheLoneKnight , I haven't had the game for very long, so I don't know that much yet about how closely balanced these things are. Giving your post some thought, though, has made me wonder how much impact one more factory, research center, etc. on, say, half of your planets would have on game balance. A single structure does not generate an enormous amount of production, though it would make a difference in the long run for both the play
Vernholio , you wrote "End result? Mass exodus of the Republicans on Planet A to Planet B". In this case, though, Planet B is a brand new colony, while Planet A has a high level of civilization and cultural sophistication. Moving from A to B would be like moving from L.A. to Tierra Del Fuego; it would mean abandoning a comfortable life for one of hardship and (for the average Joe & Jane Colonist, at least) hard work. Also, i
"what are these entertainment networks of which you speak? I don't think I've ever built one." I meant the morale booster building - Entertainment Center? Sorry, posting from work, no game handy. I agree that it sholdn't be forced. Perhaps the AI could benefit from it at levels above Normal, or maybe only at Genius and above. Or you could select whether or not the AI gets control over individual planet taxation, if you want to add
"A new life awaits you in the Off-World colonies. The chance to begin again in a golden land of opportunity and adventure: New climate, recreational facilities - absolutely free." (Blimp ad from street scene in Blade Runner .) Firstly, my apologies if this has been brought up elsewhere - I'm new to this forum and I know there are whole categories I haven't been able to find yet. Allow me to briefly explain why I feel that players should have the option to set individual col
LordFu , here you go: Too bad his shirt is too dark to show the FuManchu... [edited for grammar]