I did the exact same thing, and made a bug report inspired by the same problem. whoops, we're a little over-eager.
Baburnama
Alright, I've devoted myself to finding and reporting typos I come across. I've already made a few posts about this here and here, but I'm going to coalesce all of my efforts into one thread. Canvas Sack It looks like the item description is missing a "for" between "use" and "such." <p
Yep, figured that out.
I just conquered Rele, and founded it's sister city to the west a turn later. Then the boundaries got messed up.
I thought for a second, one of your cities was named "Ablaze" - which it probably will be, thanks to the paved road to your enemy!
I think it must have been that. Consider this - not a bug!
In the corner, I think it reads "Tiles Available: 0." That should explain the inability to build a farm?
I instructed my recently founded city of Orihisit to build a road to my capital of Nineraca. Apparently, my loving, diligent citizens misunderstood my imperial edict. Next time, I will play as a Fallen race, and this won't happen. I suspect that the road is being built toward another civ's city, south and east of my sovereign's current position; the road certainly looks to be curving around those hills. EDIT: I was correct; I now have a nice, tidy road to an enemy capital. arr
Once the new city progressed to hamlet, I could build the farm. Perhaps I just missed something about leveling up/the progression of the game/etc?
The description for the Inn has an unnecessary apostrophe - "Inns" is not possesive, nor should the text read "Inn is provide." Also: "costs" should be captalized. FYI: is this sort of bug report useful right now? I understand completely if I shouldn't be focusing on the wording.
I'm playing as the Kingdom of Parriden (tech bonus), and the first researchable - Agriculture - failed to unlock farms. Housing, however, unlocked Kingdom Hovel. My tech so far: But as we see in this screen capture, I don't have farms, but do have two housing options: <img src="http://conte
The pop-up text associated with "Auto Explore" and "Build Town" remains even when you swtich tabs. The pop-up text disappears once you move up, off of the tabs.
A similar thing happened to me. I was like "Hey, I've started to figure out how to play this game, wooo, let's start a new one from scratch!" When the new game started, I was like "Waaaaiiiittt a second, I've seen this world before." In my play through, it looked as if the same world existed, along with my original faction, and I spawned near the spawn point of my first faction.
What can I say; beta-ing this kind of problem is what I love.
The Canvas Sack item description appears to be absent an "of" between "use" and "such."
Yes! This is exactly what this type of game has needed for a long time! I know that Civ 4 implemented some sort of vassal system, but it my opinion it didn't work that well; all the break away faction did was become a historical race, like the Japanese or British. Worse, in Alien Crossfire , the new factions that were introduced were suppose to be factions that had broken away AFTER humanity had made planetfall - yet the game started them at the same time as everyone else. I l
[quote who="MatBerryman2" reply="41" id="2363783"]I love Civ 4 BTS it is very good and runs very nicely even on my ageing laptop. But to be fair I probably wouldn't have bougth the expansion if it wasn't for the unbeleivably good Fall From Heaven 2 mod. With that mod installed the game is the best I've played in years.[/quote] My experience as well - I liked the Rhye's and Fall of Civilizations mod, but most of all enjoyed the Final Frontier mod. The combat s
Civ4 did very little for me. I don't like playing "history", and the game itself ran very poorly on my pretty decent rig - if I played significantly past 1000 A.D. the game started to run vvveerrryyy slllooowwww. I hope very much that Elemental is more akin to Alpha Centauri, my all time favorite game. My hopes are high.
Wow, I completely agree with the OP. I played a four hour game against the AI yesterday - the enemy fleet would target all sorts of other tactical buildings, but left the inhibitor intact several times. I won two decisive battle with the Space Egg+Inhibitor combo. I enjoyed destroying the foolish Advent fleet, but can't help but feel it was a hollow victory.
I think that Sins did an amazing job with the plot. Subtle, but amazing nonetheless. Campaigns are for progressing the universe, not explaining it. For the backstory proper, it tends to be 1) cut scenes and 2) game manuals that do the heavy lifting. In both areas, Sins has high quality products. I've rarely if ever seen an introductory cinematic that was so rousing, and the presence of so much fluff in the manual fondly reminded me of the original Homeworld's manual. But more t