Lordomni

Lordomni

Joined Member # 2408571
0 Posts 2 Replies 366 Reputation

I downloaded it the other day, and have been pleasantly surprised. It is a good game. Only thing is the empire seems to stomp all over kingdom at every difficulty, but I must be doing something wrong. The overall game though is great, it really addressed most of the issues from the first one. I am enjoying it, and the letter from stardock was a very classy gesture. Thank you guys for reminding me why I do prefer your company.

11 Replies 5,654 Views

I was one of those tremendously excited when it first came out, and horribly sad both for Stardock and for my purchase after the original buy. I tried some of the patches and could never get into the game. It was too bland, buggy, and imbalanced. I just tried the latest patch, and to be honest, I couldn't stop playing. It seems solid now. Certainly it could use a little more to make the cities feel unique or interesting, making the factions feel and look more

11 Replies 13,454 Views

ND, Other races don't build enemy ships but they do occasionally take technologies form captured ships and implement them into their own designs. However with the Scimitar, just because it was lead by Remans doesn't mean it isn't a Romulan ship. It would have been built with imperial resources, at an imperial shipyard. The schematics would be carefully hidden within imperial databases. So its not really the same as Ferengi building a Sovereign. Its within an empire, so continue

1,754 Replies 4,119,044 Views

Actually, the term capital ship generally denotes a certain power level, primarily that of enough to lead a fleet. Crew compliment isn't as important as the idea that a commanding officer, such as an admiral, can be relatively safe on the ship knowing it is a dangerous enough and sturdy enough to hold up in battle. Also, Ferengi did indeed give the Enterprise a bit of trouble from time to time. their ships were not as powerful as a rule, but often had extra bits not allowed in norma

1,754 Replies 4,119,044 Views

One thing that bothers me a bit about how this sounds is that cap ships in Sins are very rare, while in Star Trek most fleets have large numbers of capital ships. I would suggest one flag ship for each empire, like the Sovereign class for the Federation that may only have one model in service at a time. Or simply requires a much larger amount of resources or research to unlock. Federation: Sovereign. Romulan: Scimitar. Klingons: Imperial Negh'Vhar Breen: Err

1,754 Replies 4,119,044 Views

Patches have a history of correcting major flaws. One of my other favorite old games, Age of Wonders II, had no random map for skirmishes. Added in the patch. I consider that a pretty major change. Without a good story to back it up, the game gets old. I've played it through 4 times now and its already just a repeat. There is nothing really getting us into the game. Just move ship, research, point and click. I like the random events idea. That would be good. Or maybe something

187 Replies 157,718 Views

I actually won't be buying any more stardock games that are half made. If i want a multiplayer game I'll get into WoW or something. I'll wait for the expansion and then consider getting them. While its true its a rts on a larger scale, Civilization doesn't set up this complex storysetting then blow it off as a way of getting money on the expansion. I was annoyed at Masters of Orion as well for this, and decided I wouldn't buy any more releases of it. For Sins, I'd buy the expansio

83 Replies 115,311 Views

Funny, I think wasting time on multiplayer upgrades is unimportant. I don't play multiplayer. I don't see why others have to complain that a fundamental aspect of rts gaming is a 'waste of time' just because its not their preference. I'm actually pretty sour on Stardock for this. The games neat, but after a few skirmishes it'll go on the shelf. I may or may nor buy the expansion since when it comes out, I'll have nothing to get me back to this game. I do love the way St

187 Replies 157,718 Views