Cthuddha

Cthuddha

Joined Member # 2408631
0 Posts 0 Replies 279 Reputation

I've had my doubts about this too...I think it might boil down to simply saying that "the stealth field has a limit" and cannot be put on ships larger than "Medium" class. Or, incidentally, make it so that the space taken up by the field increases exponentially with size, so putting it on a Huge ship leaves you with little or no space for weapons/armor.

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Another thought - I don't know how you would quantify this, but it would be pretty darn cool if sneaky neutral players could trade information about civilizations with willing parties for cash/tech/truce/whatever. Maybe the info could be worth more depending on how up-to-date it is - no-one wants to buy information that will turn out false.

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I've been playing this game daily, and I'm loving every minute of it. After some thought, I have a few ideas about espionage and how it can be improved in the next update. Right now, to spy on a civilization, you simply go to the interstellar relations tab and ramp up the money being used - while useful, I think this is a tad simplistic, and a whole new level of depth could be added to the game. For most of human history, we have been spying

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This is a good idea - however, I would not make heroes avaliable as much as officers - it's always been a fact in any war that experienced officers are often worth their weight in gold - if experience was accumulated by the captain instead of by the ship, players could reassign battle-experienced officers elsewhere, with maybe a 20% drop in their level due to being moved to a new ship (new crew, maybe new model). This would allow the officer base in th

83 Replies 54,971 Views