I build a scout class cargo hull ship - all engines and sensors and spread them over the entire map. The AI has never complained about these unarmed watchers and they'll pretty easy to keep alive if war breaks out. However freighters I arm with a laser or two - gives them a fighting chance against raiders etc. Later, with the Adv Troop Mod I'll build my own fast APC type troop carrier. This armed (and armoured) carrier (with only
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Anything less than an 8 gets to become a giant Univesity planet. Start with a factory and fill the rest of the squares with research, highest PQ research planet get the Tech Capital. However if near/in other sphere of influence then I replace the research buildings with embassies and become a source of influence instead.
Having played through my first few games. A confirm (yes/no) window the "buy" option for ships or improvements. A couple of times now I've hit it accidently and dropped deep into the red. In one game happened early and ruined it. The TURN button should be active only on the map screen and inactive on the planet/ship etc screens to prevent accidental hits when you mean "done" instead. When a constructor arrives at a base the map should focus on that particular bas
Gamespy specifically complains if a game lacks MP or the MP isn't what they think it should be Of they would say that - GameSpy is a hosting service / meeting point (call it what you will) for MP games. They would be expected to review games and pay particular attention to its MP capabilities... <TABLE cellpadding=8 width="95%"
I totally agree with the absence of multiplayer. I have a demanding full time job, a marriage, a golf handicap to work on and a million other things to do in my life, as well playing strategy games. As a result of that I put in about 6-10 hrs of game time a week, spread across the whole week in sessions of 30mins-2 hrs. To have try to arrange time with other players around my schedule and theirs is utterly impossible. So its single player all the way for me. I suspect there is a signi