[quote who="Bl4ckSh33p" reply="11" id="3530514"] Maybe the Terran Ships will be blown up to celebrate with BIG fireworks? [e digicons]O:)[/e] [/quote] I like the way you think! Still that would be a late night aftermath show, not a photo or poster showcase.
maniakos
[quote who="ForesterSOF" reply="9" id="3530430"] Maybe Earth willingly joined Alt as a protectorate for certain benefits. On that note maybe it is not Earth that starts the next war but the returning Earth ship with all the new weapons. [/quote] Even so, if you're an altarian that just took over the earth and you need a fleet selfie for promo reasons, you use *your* ships, not the ones from the slave race you just conquered!
Yes they are useless now. I completely agree that their military projection range must be at least double the base range, and it should also be affected by map size. With the current model for defense, base hp must double or triple. Military modules should also give more starbase attack and defence and the first one should also project some power.
Yes, but those are definitely terran battleships on the sky and not altarian ships. So what gives?
I don't know how much CPU and GPU time that tech needs. It would work wonders for streamers and youtubers. But I can't see this running on top of AAA games.
[quote who="Gilmoy" reply="21" id="3529621"] Space Empires has always allowed: multiple techs in 1 turn (as many as you can finish) multiple units in 1 turn. A unit is a small commodity, not self-mobile, which is carried as cargo on ships. Units include fighters (tactical in space, but cannot warp), satellites and mines (immobile in space), weap
[quote who="BuckGodot" reply="6" id="3529854"] Rewatching the latest devstream it looks like Paul Boyer (the lead desginer for GC III who takes part in these wonderful streams [e digicons]:)[/e] ), might think that one turn overflow IS already in the game (he makes a comment about how sometimes with so much production it just looks like we're not getting it at the moment in regards to ship building). Has anyone actually submitted a ticket showing t
[quote quoting="post"] So there is a huge discussion on the amount of Micromanagement having Overflow caps creates. And man some folks have OCD, but hey thats all good as this is a TBSG and not a RTS or other so taking your time and doing it right is the big payoff. A few things that everyone needs to think about. 1. Economy is not the finished economy. Production values are all at 100% now. In the finished game there is goin
[quote who="OsirisDawn" reply="35" id="3529561"] Quoting Seilore, reply 34 ... Anyways, I won't be purchasing anything "New" from EA, I may purchase older games or games that are a low price but, I learned my lesson with SimC
What are your specific plans to combat the problem of constructor and starbase micro? What are you doing to fix or change all things that prevent proper production and research overflow.
[quote who="OsirisDawn" reply="31" id="3529547"] Quoting Seilore, reply 29 Quoting OsirisDawn, reply 27 IIRC Maxis was anything but
[quote who="erischild" reply="3" id="3529350"] I assume this works for ship building as well. If so, I can turn my shipyard into a money maker. I queue up cheap ships on a shipyard with multiple strong sponsor planets, and all the intentional overflow turns into cash. [/quote] You're still wasting resources though. Not putting those points through your wealth buildings, you could be making more with micro.
There are much more that I will be adding to this article, but right now I'll be waiting for b5 to revisit all of my thinking. B4 is too much beta. Once most of the systems are in and see the direction that stardock takes with the game and AI we can form our strategy.
[quote who="OsirisDawn" reply="27" id="3529508"] Quoting GFireflyE, reply 25 I don't buy EA games specifically because they buy out successful software companies and tank them. EA is a cancer. IIRC Maxis was anything but succesful for years when EA aquired them, which was the reason they s
[quote who="androshalforc" reply="8" id="3529227"] Quoting maniakos, reply 7 Judging by the last stream, which is already 2 weeks old, b5 has already plenty of new stuff. Why not call feature freeze for b5 and push to us a build by next week? It won't be the end
Judging by the last stream, which is already 2 weeks old, b5 has already plenty of new stuff. Why not call feature freeze for b5 and push to us a build by next week? It won't be the end of the world....
Note: They wouldn't go against disney cause they can't take on someone much bigger than them. This is another disgusting part: they just prey on the the small and weak.
I love the idea of extra modules on colony ships!!! How about adding tile improvements as modules? The basic module is the colony capital as it is right now, Then you select, modules that represent 1 tile improvement: factory, research lab, etc. limmited to 1 per type. As you colonize, you enter the planett screen and just deploy you modules where you like and that's it!! No point in going back and forth
[quote who="Bamdorf" reply="1" id="3528468"] I will look at the rest when I get a chance, but here's something I noticed: my calculations (based on another poster's suggestion) is that the actual formula for base production is 2.1 * X ^ 0.75. Curious because the numbers in the global defs say 2 and .7, but whatever. [/quote] Noted.
After studying and reading the economy threads many times and taking into account my experience with the game and its predecessors. I sat down and did some number crunching and some math to find out how this game really works and how to play better and more efficient. Disclaimer 1: This is a long post. <p style="margin-bottom:
AI for terraformong is not in, I was thinking about b5 and beyond.
thanks ppl but I was hoping for a reply from SD. Given that we have no streams today I am expecting a blog post or some presence in the forums at least. Edit -Thanks!
I agree to all you wrote. Mods already are taking care the terraform issue with one tile per tech. Can the AI currently cope with many tiles per tech? or does it lock on to terraform spending only and blows itself up? A visual representation of tile quality is needed. The system uses nunbers for tile quality, perhaps holding a key down would make the numbers visible on the tiles. Color coding would also work but it wouldn't be precise.
[quote who="samuraiu" reply="1" id="3528296"] I can give you a rough estimate.. March. [/quote] I already knew that.
Any links to videos and interviews about GC3 at GDC 2015 please? I've been searching the internets to no avail. I would welcome any info. Also since we don't have streams today, can you give us a rough estimate for Beta 5 please?