maniakos

maniakos

Joined Member # 2411140
5 Posts 80 Replies 14,839 Reputation

[quote who="Bl4ckSh33p" reply="11" id="3530514"] Maybe the Terran Ships will be blown up to celebrate with BIG fireworks? [e digicons]O:)[/e] [/quote] I like the way you think! Still that would be a late night aftermath show, not a photo or poster showcase.

17 Replies 63,526 Views

[quote who="ForesterSOF" reply="9" id="3530430"] Maybe Earth willingly joined Alt as a protectorate for certain benefits. On that note maybe it is not Earth that starts the next war but the returning Earth ship with all the new weapons. [/quote] Even so, if you're an altarian that just took over the earth and you need a fleet selfie for promo reasons, you use *your* ships, not the ones from the slave race you just conquered!

17 Replies 63,526 Views

Yes they are useless now. I completely agree that their military projection range must be at least double the base range, and it should also be affected by map size. With the current model for defense, base hp must double or triple. Military modules should also give more starbase attack and defence and the first one should also project some power.

30 Replies 140,085 Views

[quote who="Gilmoy" reply="21" id="3529621"] Space Empires has always allowed: multiple techs in 1 turn (as many as you can finish) multiple units in 1 turn. A unit is a small commodity, not self-mobile, which is carried as cargo on ships. Units include fighters (tactical in space, but cannot warp), satellites and mines (immobile in space), weap

29 Replies 31,189 Views

[quote who="BuckGodot" reply="6" id="3529854"] Rewatching the latest devstream it looks like Paul Boyer (the lead desginer for GC III who takes part in these wonderful streams [e digicons]:)[/e] ), might think that one turn overflow IS already in the game (he makes a comment about how sometimes with so much production it just looks like we're not getting it at the moment in regards to ship building). Has anyone actually submitted a ticket showing t

10 Replies 39,007 Views

[quote quoting="post"] So there is a huge discussion on the amount of Micromanagement having Overflow caps creates. And man some folks have OCD, but hey thats all good as this is a TBSG and not a RTS or other so taking your time and doing it right is the big payoff. A few things that everyone needs to think about. 1. Economy is not the finished economy. Production values are all at 100% now. In the finished game there is goin

8 Replies 14,589 Views

[quote who="erischild" reply="3" id="3529350"] I assume this works for ship building as well. If so, I can turn my shipyard into a money maker. I queue up cheap ships on a shipyard with multiple strong sponsor planets, and all the intentional overflow turns into cash. [/quote] You're still wasting resources though. Not putting those points through your wealth buildings, you could be making more with micro.

10 Replies 39,007 Views

[quote who="OsirisDawn" reply="27" id="3529508"] Quoting GFireflyE, reply 25 I don't buy EA games specifically because they buy out successful software companies and tank them. EA is a cancer. IIRC Maxis was anything but succesful for years when EA aquired them, which was the reason they s

36 Replies 240,552 Views

I love the idea of extra modules on colony ships!!! How about adding tile improvements as modules? The basic module is the colony capital as it is right now, Then you select, modules that represent 1 tile improvement: factory, research lab, etc. limmited to 1 per type. As you colonize, you enter the planett screen and just deploy you modules where you like and that's it!! No point in going back and forth

17 Replies 95,855 Views

I agree to all you wrote. Mods already are taking care the terraform issue with one tile per tech. Can the AI currently cope with many tiles per tech? or does it lock on to terraform spending only and blows itself up? A visual representation of tile quality is needed. The system uses nunbers for tile quality, perhaps holding a key down would make the numbers visible on the tiles. Color coding would also work but it wouldn't be precise.

19 Replies 65,712 Views