It was quite hard to find it. I had 2 saves with 10 turns distance between them. One would load the other would crash. The annoying thing is that after you save you have to reload just to check if the save works. Thanks for the karma!
maniakos
I would give you karma but I took an arrow in the knee.... [e digicons]:waaaa:[/e]
I have a save before and a save after doing the quest on the same turn. one loads up the other does not.
This falls along the lines of the need to cap spell casting with a channeling mechanic ala MoM, to avoid having the ability to spend 1000's of mana on a single turn. It isn't a matter if the spell being global or not. A character must have the right skill level to use/learn it, regardless of what has transpired in the game. What I'm talking about would be allowing skill 1 fire mage to cast fireball (a skill 3 spell) because you have another master fire mage who has already
It could be turned into a town portal spell that's more expensive. This way you get around the outpost abuse and it being expensive, caps it's use. I definitely think that we are in dire need of the channeling concept. Unlimited casting in combat and on the cloth map is way wrong!! Time/mana should be a factor when it comes to magic. This is the only way to add really powerful spells in the game. Casting call to arms 4-5 times in a row in a city with the magic buffs af
I've got Tarth in my game walking around with 1 pioneer, and a faction score of 1 in turn 432. Even if I kill the pioneer tarth is still alive with a faction score of 1. I can make peace and ask for a trade agreement with tarth: I get 50g per turn they get nothing!!
Tried it twice, doing all of the fights. My bet is that the last reward that unlocks the Legendary weapons is bugged.
I would like to see other sources of mana being added to the game. So I'm concerned. I would like to see 2 way alchemy for instance. I would also like to see finding new rare spells in ruins. The current system is "all spells come from picks" That being said, with the current balance of the game as it is, a single end game spell can ruin the AI's day. I tend to conserve my mana always for those early big casts. Try saving mana for an early double crusade cast with 2 st
[quote who="StillSingle" reply="2" id="3070191"]22. I don't mind this. There's enough spells in the base categories from levelling up. And you can't cast the spells unless you are high enough mage level in the discipline, so there is no point in splitting spell acquisition from spell mastery level. I don't think however there should be more quests/loot/champions that give you spells outside the base discipline spells. Especially some more early on spells to add variety in magi
They must add raze. You can't just turn outposts in to cities. there are many checks that need to be done to see if this is possible. (distance, food,materials)
After playing 3 games since the launch of the beta (2 of them were on .76 .77) I wish to give this project some feedback. Also I would like to address Das123 issues regarding: The champion stack of doom City spam micromanagement hell. The reason why FE is facing trouble is not due to 1 or 2 reasons IMHO. There are many reasons that contribute. 0. Winning and losing. There's a thought constantly going on as I p
[quote who="seanw3" reply="7" id="3059270"]Playing FE caused my dormant twin to emerge out of my left hip. +3 to Int. -1 to Str. [/quote] That remind me the mutant in total recall. btw they are remaking it.
you're checking if the thing you point at with pUnitType is a Pioneer and if so you're setting it's unit type role to catapult?!?!?
Can't really tell. It might just be the specific node you're using in stardock's content delivery network. Installed the game, and it plays ok... Good luck ppl.
I'm still going 500KB/s it must be your area or something. I Will be done in 5 mins. Will let you know if I get a corrupt DL or not...
[quote who="Heavenfall" reply="34" id="3058818"]I'm getting corrupted downloads as well. They just end before they're finished, with no real warning.[/quote] I expected as such. This kind of problem does get detected by download managers and they re-request the missing chunks. Still corruption does occur which is strange. My first DL was corrupted at 97% extraction. I'm using Getright BTW..
2n'd try I'm at 50% and will go on...
Tough difficulty level: AI uses full features but no economic bonuses. I second this.
Well if it's gold it's not a beta any longer, so then it's not gold and ... aw...
Ok, I got a corrupt download even with a download manager?!?!?!?! Wtf!?!?!
[quote who="The Thrill" reply="69" id="3058557"]My file is corrupt...... ....re-downloading[/quote] For large HTTP downloads *always* use a download manager.
GAME IS OUT!!!111ONEONE
Keep in mind that the beta at this point might not even run, and even if it runs the probability of causing internal hemorrhage is quite high as Brad said. Even so you can expect long youtube runs tomorrow. At least FE is almost done, can't say the same for Diablo III.
[quote who="NorsemanViking" reply="56" id="3058439"] Quoting maniakos, reply 55I'm at GMT+2 so I've got a long night ahead of me. Good thing I don't have work tomorrow.... If I factor downloading and installing I expect to start the first game *after* midnight Lucky you! I have to work tomorrow, and after that dating a girl the whole night. Guess I can't really start playing until saturday..... :/[/quote] OK, is she good
I'm at GMT+2 so I've got a long night ahead of me. Good thing I don't have work tomorrow.... If I factor downloading and installing I expect to start the first game *after* midnight