Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

I like how the name "Elemental" sounds, but frankly, there isn't that much of a focus on the various elements (Fire, Air, etc.) except for a bit on the shard/magic side of things. For a game with elements in the title, they should play a much more prominent role. I've never seen this as a major component of the game, though, so I'd ditch that descriptor. Similarly, do we really need Ceresa to be the focus by keeping the terms "Fallen Enchantress"? It seems too specific abo

123 Replies 647,120 Views

Larger inventory icons and quantities on the main page Higher contrast on tactical map outlines for squares to visit Consistent use of the Escape key for quitting out of menu options The end of modal dialog boxes, like town upgrades that don't provide you with enough detail but force you to make a decision. Something like Endless Space's notification system that allows you to see the option and go in or out of it is very handy. Eas

63 Replies 56,401 Views

[quote who="Lord Reliant" reply="175" id="3386190"] Any chance there could be an improvement in contrast for tactical combat tiles for 1.3? Some of those are so hard to see where you're moving a unit or the different options available![/quote][quote]UI The game now highlights the targeted tile in tactical combat (so you can see exactly where you are going to move to) [/quote] Huzzah! This should help GREATLY. Might still be nice to have a higher contrast on movabl

270 Replies 673,678 Views

Brad, you guys need to create a game where you're a game development studio. You'd have to allocate resources to different areas (marketing, developers, etc.), design the game, communicate to forum users, etc. Would remind me of the DLC Quest game on Steam. It seems to me that creating and supporting a game is just like playing one- you have limited resources and need to find the best way to optimize them.

101 Replies 556,464 Views

I like the diplomatic pressure having caravans create, but in practice seeing the caravans and having them work properly isn't fun/functional. They could be removed and have the bonuses still apply or continue to be improved. Right now, it's kind of in an 80% working state that causes issues with the AI/pathfinding/bugs.

55 Replies 152,862 Views

[quote who="Frogboy" reply="34" id="3370841"]Last week we had our annual Game Designer Festival and Soren was saying that one thing he always insists on is writing his own worker functions which, in hindsight, I wish I had done with FE/LH.[/quote] I'm assuming the reason you didn't write them was to save time, though ironically if you have to go back through and figure them out, it may have been better to create them in the first place. How many other staff members than you wo

55 Replies 152,862 Views

The tension is businesses making money but also contributing back to society through fair wages, social responsibility and levering their influence to help. Too little profit, and the business tanks. Too little contribution to society, and the gap between the wealthy and society keeps widening. Both non-profit groups and the government can help to bridge the gap, but only so far.

10 Replies 29,382 Views

[quote who="NaytchSG" reply="42" id="3363411"]And not to ding Lord Reliant if it is a typo: echos should be echoes[/quote] Hey, thanks! I'm not sure if I retyped it with the typo or if it's there or not since I can't check it easily, but you're absolutely right- should be echoes!

61 Replies 184,733 Views