Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

[quote who="krasny" reply="2" id="3069562"]Could you implement lower delay for edge scrolling? The edge scrolling in Civ4 is perfect.[/quote] I really like the new edge scrolling. I'm didn't see this until now, but the Options Menu has a Edge Scroll Delay option now. Does that help? I tweaked my delay down.

5 Replies 3,591 Views

[quote who="Frogboy" reply="7" id="3069278"]Just curious, what world difficulty did you have it set to?[/quote] Difficulty is set to Normal. Monster Frequency is Moderate. These are the defaults.

30 Replies 27,925 Views

Here's a screenshot where this happened. In this example, I was prompted to change research, right after I had already started a battle. This also then triggered another battle to start with one of my other champions. This caused my prior battle to act very strangely- Units wouldn't continue attacking until I inspected their character card. It made knowing how the battle went very difficult! <img src="http://tntfamily.com/gallery3/var/resizes/FE-Screenshots/_77_OrderofEvents.p

2 Replies 4,625 Views

I was fighting a battle in tactics view. Right as it started, it notified me another battle was in progress, combine with information regarding a quest that completed. It's almost like the game isn't recognizing when one event has begun before launching another. Anyone else run into this?

2 Replies 4,625 Views

I'm hoping there's more use to them than just cash. I know on one quest I needed to get 3 pelts to make a robe/cape, but beyond this I'd love to see something like what you mentioned. Using stuff you find to make cooler stuff would be a great addition to the game.

1 Replies 1,624 Views

I'm playing a game now with somewhat similar results. My one ally and one of my enemies were taken out by roving monsters. We'll see if I even have to fight my last enemy- I think I've only seen him once so far.

4 Replies 2,845 Views

Bring on the skeletons! I want skeletons! [e digicons]:borg:[/e] I think the general spell system is good, but the spells themselves and the scaling need some lovin'.

11 Replies 6,851 Views

[quote who="dragoaskani" reply="3" id="3067722"]Despite this I have noticed the AI still builds its cities pretty close together compared to mine. I think part of that is they tend to build square cities. Where as I tend to stretch mine out to bring resources into the city walls.[/quote] Is it possible the AI doesn't have the same rules enforced as the player?

6 Replies 5,232 Views

I don't mind the randomization, especially when it identifies if something is common, uncommon, or rare. What definitely needs to happen is better displaying what happens when a hero levels up (# HP gained, increased stat(s), etc.

46 Replies 124,911 Views

The victory/defeat screen should show the amount of XP gained from that battle. It doesn't do that currently, which makes it really tough to tell how much XP you've gained. And is that same amount applied to all units? What happens if someone dies? Is the XP divided among units or does each victorious unit get that same XP?

2 Replies 2,459 Views

Wow. Thanks for the work, Derek and Brad! The dedication is definitely being reciprocated. Just the first patch alone shows you're listening to feedback.

13 Replies 14,365 Views