Lord Reliant

Lord Reliant

Joined Member # 2411813
1 Posts 252 Replies 28,116 Reputation

[quote who="EvilMaxWar" reply="39" id="3072396"]The results are on post no.2 , on the first page. But maybe this was not such a good idea to make two posts. Having them on the original post would be better, since the OP shows on all the pages. I will edit it a bit later.[/quote] Ahhh.. I found them. Yeah- putting it in the OP would help as this (hopefully) will span multiple pages. Thanks for the work putting this together. I imagine Stardock knows pretty well their

81 Replies 53,044 Views

[quote who="greggbert" reply="5" id="3072303"]THat's good to know. But the tool tip currently does not tell you how many shards you have, only what the shard calc is for the spell. It will tell me the spell does 3 damage per water shard but it doesn't tell me that I have 2 water shards so it will do 6 damage.[/quote] When you highlight over the unit you'd hit for damage, it should tell you the damage just like with melee attacks (I believe). But whe

8 Replies 6,189 Views

[quote who="samurai160" reply="23" id="3072094"]Monsters can path and see through fog???[/quote] That's a great point. I believe the AI opponents can't, but monsters being able to seems like cheating or a bug.

43 Replies 186,021 Views

Ahh... I haven't used those much since one of those areas has been under construction, but that's really strange it would keep incrementing every time. Must be adding each click as a new instance, which sure seems like a bug.

3 Replies 3,798 Views

Agreed on all fronts. Something more needs to happen with Territory & Tactics, Classes & Talents, and Units and Monsters. There just isn't meaningful strategic depth yet to these areas, which makes the game bland. The initial game is fun, but re-playability suffers greatly when everything is the same from one game to another. Some ways to addresses this by Stardock would be: 1. More content/variety. Both in equipment, units, and monsters. 2. Better incorpor

32 Replies 101,029 Views

Your concepts here are good. I find the stats confusing, some unnecessary, and overall balance poor. Then again, that's what they expected to find in the beta and have taken some great steps to correct it already. Still, I'm hoping for a stats overhaul/improvement like you suggest. The game's mechanics are overly complex, missing UI elements to help it make sense and need a second look.

13 Replies 32,914 Views

That would be a really great intersection of game mechanics. We already have the reverse. We could even get crazy and suggest a quest would not just unlock the ability to complete the quest, but maybe the quest's reward would be learning a new technology that's not researchable, either instantly or via spending research points.

3 Replies 25,496 Views

Wow. That's a good (and funny) find. In most cases, are the monsters attacking the sovereign because he's in their territory or is the sovereign being foolish trying to attack a monster he/she can't defeat?

43 Replies 186,021 Views

I haven't had that, but I've had sparkle effects show up in the fog of war, from shards, I believe. Most of that was taken care of in one of the recent patches, but I haven't had that white blob issue. What video card do you have (brand and model)?

23 Replies 7,270 Views

I like the ideas, but regardless of whether it was these changes or the current system, if they're going to bother to have different damage types, armor bonuses need to be displayed against each instead of just as a number that during battle you discover is different. I like the strategic element different types adds, but right not it's not really easy to adjust against/for even if I wanted to do so. I certainly like the idea that different weapons would use different skills o

12 Replies 7,392 Views

[quote] When I'm starting a new game, I need more information: What the faction I'm playing does. Am I empire or kingdoms?[/quote] The only great way now to know is by seeing if you can get Life or Death magic, or memorizing the various factions. [quote] In combat, I need to know how to move my units to a specific point to attack someone; often they just seem to go to an arbitary square to engage the enemy, which sometimes leaves the

2 Replies 1,998 Views

Yes! It's good the tooltip tells the info, but I want it to show me the info, too. One workaround- you can cast the spell (if it requires a target) and when you highlight the enemy it will tell you the value. If you don't like it, you can right-click to end the spell. Found this out today.

8 Replies 6,189 Views

When I choose the Build option on a resource to claim it as my own, I can't see any additional information for it. Let's say I want to see how many horses my stable is producing. Where can I find that info? It's not displayed on the resource itself (a bug), but I'd also like to see more information about the resource itself. This applies to mines, horse/warg locations, shards, apiaries, etc.

0 Replies 1,599 Views

[quote]I rewrote one of the city functions to hopefully improve performance. There is that little…stutter I see when I place an improvement. I also made it so that you can double click on an improvement in the build menu and have it auto place it.[/quote] Sweet! I can't wait to double-click my way to improvements. Thanks for another annoyance fix.

117 Replies 419,849 Views

[quote who="Frogboy" reply="14" id="3069807"]Well, I remember that as the monster difficulty goes down (for the human) it goes up for the AI (i.e. the monsters go after the AI players more).[/quote] Right now, you can't adjust the monster difficulty, just the frequency. The options are Sparse, Normal, and Dense. And then the Difficulty tooltip doesn't mention anything in regards to preference/non-preference given to AI players. But since you recently discovered the tooltips ex

30 Replies 27,903 Views

It's common where one of my champions/sovereigns gets and item or is prompted for a quest. I click OK and then my focus is shifted to one of my other units. While the focus problem needs to be resolved (as found here https://forums.elementalgame.com/416820 ), even short term just putting the champion/sovereign/army's name would help a bit. Something like: Lady Irene received: 3 Gildars [OK]<

0 Replies 1,302 Views

Yes. Please fix this! I actually filed a bug for the same issue- https://forums.elementalgame.com/416729 . I find it similarly annoying when one of my guys finds something, but because he's out of moves after clicking OK I'm whisked to another hero, leaving me to play detective for which champion got the item.

3 Replies 23,649 Views