I was referring to the SD internal alpha. I'm assuming the first real non-SD exposure will be in the Beta, which is now less than 3 months away!
Lord Reliant
Maybe you could also offer limited editions of Elemental, signed by Brad Pitt himself? ;) Hair dressers to replace support? I suppose it makes sense if the problem is...hairy. (that was bad)
I hope SD can make their June Beta promise. The Alpha took longer to put together than they anticipated (due in large part to Demigod), but I'm hopeful at least a scaled down version of a portion of the game can be released for feedback to SD. With only a little over 2 months left before the first beta, it'd be great to see more dev diaries come forward to talk about the back story, game mechanics, the game engine, modding, content creation, heroes, the AI, etc.
Great idea. I believe questing was mentioned previously, but I like using it not only to gain benefits, but to prevent issues. Bonus!
I assume they'll drop support for XP 64-bit, as that's been widely discussed in the forums as having no support now or in the future.
Huzzah! My fear is that EA would see Spore's experiment with SecuROM as a success (somehow). The voices have been heard! [e digicons]\o/[/e]
Ummm... how will Elemental support 64-bit XP? Impulse doesn't support 64-bit XP.
I'm not opposed to the idea of mulit-platforms. In fact, if it helps SD make more cash to make better PC games, great! I'm just wondering what particularly influenced the decision to change the mission of SD at the GDC. They obviously understood and knew that getting your game out in as many platforms as possible would be good, but what was the catalyst?
And from the About page on stardock.com ( https://www.stardock.com/about/ )- Who Is Stardock Stardock is a PC software company specializing in Windows experience software and PC games. Sounds like this might be changing?
[quote who="Frogboy" reply="15" id="2118210"]I've never been a PC bigot. That is, I don't choose to make games so that I can make them for the PC. I choose the PC so that I can make the games I want to make. [/quote] I'm wasn't trying to imply that you were a PC bigot. I just got the impression that SD was always going to be PC-exclusive, mostly because of your relationship with Microsoft and developer resources. I really would be interesting in know
[quote]So here is the one thing that really struck me on this trip: Don’t be a platform bigot.[/quote] Wow. That's a major philosophy change for SD! What made you change your mind? Does this mean Impulse will run on more than just Windows?
Vista has the built-in benchmark utility, if you're running Vista and if the game suggests a rating.
[quote who="elias001" reply="19" id="2113424"]why do people like Spore so much if it is such a piece of digital infestation.[/quote] Some people don't care. I do and haven't purchased it because of that. Although, it's supposedly DRM-free on Steam now, from my understanding.
[quote who="JSW_Ballz" reply="17" id="2113314"]Honestly, I'm okay with that. Especially after having to reformat my hard drive because I had installed the Spore Creature Creator - which decided to conflict with the WinXP SP3 update. [/quote] What? Spore interferred with your ability to install SP3? Did you install it through Steam or purchased at retail?
And now it's working. Strange! Looks great, Brad and SD folks. Thanks for the teaser. Now I really want to help with the testing!
Hmm... I can't seem to view it. After I click play, it acts like it finished viewing the video. I'll try from another computer or give it a bit of time in the event Gamespot is doing something behind the scenes.
[quote who="crashmatusow" reply="4" id="2110062"]Kingdom Galactica: Game outline: • Turn-based multi-player strategy game • 100% free of charge • Research technologies • Construct infastructure • Build your fleet • Establish diplomatic relations with others players • Plan and execute conquest against other players Sins of a solar Empire: Game outline: • Real Time&n
It would be nice if there were actually screenshots posted on this website...
Has the Alpha been built yet? Last I heard it was pushed back because of Demigod, which doesn't bode good things for a June Open Beta. :(
I don't know much about XML or YAML, but that article was from 2002. I'd hope XML has evolved since then.
[quote who="Zoomba" comment="21"] I think our new support guy, Dash, has the fewest monitors in the company, but he's only been here a week or two now. Soon he'll have monitor sprawl too![/quote] Dash, eh? Welcome young padawan. Perhaps some day your quantity of monitors may rival that of Zoomba's, but until that day, may patience guide you. :)
A question- If I have 2 Attack and you have 2 Defense, does that work just like GalCiv2, where an Attack of 2 means potentially rolling 0, 1, or 2?
Strange- the forums page for Elemental didn't pick this up yet (on https://forums.elementalgame.com/). Must be something with Feedburner, or maybe it's just set to check hourly? How do special abilities and magic items play into the mix? Thanks for explaining the effect of training and how to easily increase attack and defense, as well as a new post about Elemental. Always appreciated! I think you set a good vision for the game (LoTR-like), but I'm concerned
Have you gotten into Virtual Machines much yet? I could see those as really, really handy for testing. Although, VMs tend to have really poor graphics. :(
[quote who="Frogboy" reply="3" id="2095669"]Once Demigod is off our plate, we'll be able to push out the updates we've been doing on GalCiv.[/quote] Huzzah! Thanks, Brad. Demigod has sure sapped up a lot of SD resources!