Did you resolve this? I had similar graphics problems, but in my case it would lock up or not play at all. Finally, I removed my second monitor and they all went away. I realised that this was a beta, and just wasn’t coping with a second screen plugged in.
Liquidaire
I really think the Game is lacking *IF* there is NO ability to build walls with your towers. Might as well play a simple Flash Game, because the aliens are always going to take the same path. It cuts the replay-ability to about 10% of what it otherwise could be. I'm afraid I must agree with nightshade: Having units take the same path over and over is boring and every other game does that.
Agree. Can be a great boon!
Defense grid didn't start the creeps until the first tower was built. Maybe something similar?
Strategy, first and foremost I think. Quick thinking is still useful, but not as high a priority. Like the pause idea.
So I take it, the release date is Mar 28 in the US which is sometime Mar 29 for people closer to the other side of the international dateline. Looking fwd to it all Brad. Be assured We will do our best to get useful feedback to you.
I don’t think they are actually sending out the product keys yet. I just looked at my email and I don’t have one either. I assume they will send it when it is the28th in the US.
Definitely +3 for shaping paths like Defense Grid. if you cant implement strategy like that, you only really have half a game.
I am excited to see this, and I will likely pre-order it, BUT, it looks a lot like Sol Survivor, which while it's not a bad game per se, it lacks quite a bit because you can never really change the aliens paths. TD games like Defense Grid, where once you set up a series if switchbacks or some sort of barrier rely on an AI to find their way around it, ("find the shortest path"). This game, at this stage, doesn't look much more complex than "Bloons TD", (no pathfinding at all), whic
Is it possible to do dynamic pathing in this TD game? So many games have a fixed path and you are just able to build towers alongside the path on a woefully inadequate number of places. This appears to be your very cheap casual game plan. It’s great when you can shape the paths of the enemy to implement different strategies, but obviously requires more implementation of AI and pathing algorithms. tah!