Liquidaire

Liquidaire

Joined Member # 2412041
0 Posts 0 Replies 82 Reputation

Did you resolve this? I had similar graphics problems, but in my case it would lock up or not play at all. Finally, I removed my second monitor and they all went away. I realised that this was a beta, and just wasn’t coping with a second screen plugged in.

8 Replies 307 Views

I really think the Game is lacking *IF* there is NO ability to build walls with your towers. Might as well play a simple Flash Game, because the aliens are always going to take the same path. It cuts the replay-ability to about 10% of what it otherwise could be. I'm afraid I must agree with nightshade: Having units take the same path over and over is boring and every other game does that.

14 Replies 13,516 Views

So I take it, the release date is Mar 28 in the US which is sometime Mar 29 for people closer to the other side of the international dateline. Looking fwd to it all Brad. Be assured We will do our best to get useful feedback to you.

2 Replies 9,681 Views

I am excited to see this, and I will likely pre-order it, BUT, it looks a lot like Sol Survivor, which while it's not a bad game per se, it lacks quite a bit because you can never really change the aliens paths. TD games like Defense Grid, where once you set up a series if switchbacks or some sort of barrier rely on an AI to find their way around it, ("find the shortest path"). This game, at this stage, doesn't look much more complex than "Bloons TD", (no pathfinding at all), whic

14 Replies 64,284 Views

Is it possible to do dynamic pathing in this TD game? So many games have a fixed path and you are just able to build towers alongside the path on a woefully inadequate number of places. This appears to be your very cheap casual game plan. It’s great when you can shape the paths of the enemy to implement different strategies, but obviously requires more implementation of AI and pathing algorithms. tah!

14 Replies 64,284 Views