dstrangefate

dstrangefate

Joined Member # 2413509
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It makes sense to me and usually the AI only surrenders to races they have good relations with. Sometimes I've even had friendly races surrender to me out of the blue when a war goes sour for them. Honestly, if you were getting crushed wouldn't you try to surrender to a friend rather then wait around for your enemy to invade?

18 Replies 18,005 Views

I think GreatMirror is right. Every time I'm getting my butt handed to me as Humans, I tend to get an influx of Lucky Rangers which let me survive far longer then I should. On small maps, they can sometimes turn the game around, but you're usually in pretty bad straights if you're getting several of them. However, I do think it's random whether or not your opponents get them. So far, I've had the AI civs get a Ranger twice on me. O

12 Replies 8,405 Views

On Normal difficulty games, I've also found the Drengin to be pretty weak. They're always lagging behind in economy, industry, and research; everything but military in fact. Then they foolishly start wars that can't win, often with everyone on the map at once. The Yor and Thalan are also fairly pathetic and never seem to get off to a strong start. The Altarians, Korx, Drath and Iconians (?) usually perform pretty well, assuming they don't get outcolonized. The Torrians, howe

27 Replies 21,509 Views

I've never had the AI opponents offer me an alliance either--or gifts for that matter, unless I'm completely outpacing them. They do, however, ally with each other. Any time I'm at war with more then one race, they very frequently wind up allies within a turn or two. Also, I have had races--races I'm not really that close to--inform me from time to time they're "joining me in my fight against _____." This doesn't noticeably improve our relations in any way though (even if I

4 Replies 6,060 Views

If not a defensive building, I think you should at least be able to build your military starbases above your planets to act as defense. I think it's sort of lame that an alien civ can conquer your entire star system without having to even blink an eye at your military starbases, even if your galaxy is crammed with them. Why not have them do something useful like actually defend the planets they're stationed near?

34 Replies 18,258 Views

Yeah, I don't understand why you get hammered for being good. The good penalties for random events are stiff and have no noticeable effect on your influence or morale. It seems to me that civilizations with a good government should be very hard to influence to rebel while civilization's with evil leaders should be more then happy to. This is not the case though. In GalCiv2, the evil civs collect one mammoth bonus after another. The good guys, on the other hand, literally fin

59 Replies 32,638 Views

Galactiv Civilizations 2: Dread Lords is nothing like Masters of Orion 2: Battle at Antares? Despite having nearly identical tech trees, nearly identical diplomacy options, an evil super race that attacks you at random, ships that need to be updated and use the same system of three defense types/three weapons types, planets that are divided into farming/manufacturing/research, identical combat (pre-resolved on ground by watching two armies shoot at each other), similar cut scene

4 Replies 6,832 Views

I just bought the game Thursday. I have only played as humans and only at normal difficulty. Stumbled through my first three games as the biggest loser in the galaxy, then implemented the following strategy based on what I saw the AI doing. 1. First set my home planet starbase to build colony ships, use the premade colony ship to colonize the other habitable planet in my system - This planet (usually Mars since I’ve only played as humans, a lame lvl 4 planet) is

5 Replies 8,398 Views

Since so much of this game is an almost mirror copy of Masters of Orion 2 (not a criticism, I loved that game), why not include officers like that game had? You know, random people that come to you to be hired (or you find on remote planets/anomalies, etc)? They added a little personality to MoO2 and were pretty useful. I remember there were two types--governors and ship officers. Ship officers could be placed in command of one your ships and would increase certain stats de

4 Replies 6,832 Views