Slonor

Slonor

Joined Member # 2413526
0 Posts 0 Replies 68 Reputation

Yeah, I know what you mean. Past ship designs are almost always worthless to me because I design ships when I need to create a new line of ships according to enemy aggression and my level of tech. For example, if I'm at peace, I don't even bother building military ships because by the time I am at war, they will be obsolete. If I see enemy transport ships approaching, I quickly design a ship with the most modern technologies that I have and buy a few o

10 Replies 11,172 Views

Well, the reason for my weak medium ships is that I never bother building small ships. They are just too weak/small to carry weapons. I only build medium, large and massive. Once I get massive, I see no reason in building large ships or smaller, since massive is superior in every way. But yes, I try to go for the massive ship type before really researching defenses and weapons. I recently built a nice massive ship with anti-missile and laser defenses (

11 Replies 10,707 Views

I keep noticing that even though I have second-best bonus in research, my enemies still get ahead. Drengin usually get 6 attack on their ships while I'm trying to hang on with medium-sized 2 attack and 1 defense (against their weapon of choice). Why is that?

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Okay, I followed the advice, but the other factions (Normal) usually always outperform me. I was fighting against the Drengin, and even though I specifically equipped my ships with lasers and titanium armor (they only used railguns-type with no armor), they still destroyed me with brute force! I maxed out econ and puts remaining points into research, btw.

5 Replies 8,405 Views

Well, from what I have seen, the most important part of ship-design is strengthening the points where your enemy attacks. If the race uses lasers, improve shields, if missiles, get ECMs, if cannons, get titanium armor. The problem, however, is that by the time you have mass-produced ships is the time when you actually discover what your enemy uses. Same thing for weapons: attack weak points. Is there a race-by-race breakdown of ship designs? Also, I us

5 Replies 8,405 Views

I have been playing this game for a while and just can't seem to get it. What are your basic strategies? Do you have econ-only and production-only planets? Do you mix? Do you divide the work up to have more effective manufacturing/econ capitals? What are the useful/worthwhile race advantages? Do you set taxes to 0 in the first few turns and production to max to get ahead in tech? In what order to research tech? With what races do I play for easier begi

5 Replies 8,405 Views