NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 243 Replies 10,200 Reputation

[quote who="Lantros" reply="6" id="3207602"]I don´t have a prob. with the pacing in generally. But now with beta 4 on every ressource i build is in the queue. Before beta 4 it was only the ressource directly beside your city. That slows down city-development and building up military... At the moment i don´t like that. But i haven´t played much. Maybe i only have to get used to it. [/quote] The intention is to make you have to

14 Replies 5,774 Views

My first impression was that pacing was great for production, but abit too fast on research. This is playing normal speed. Researching the first military techs goes so fast you can have a spearman in leather ready to be produced after building a first building and a pioneer in the capital. No reasons to make the first military techs free, they make you have to choose harder in the start what to research first. The only prob is it's kind of a non brainer choosing the 2

14 Replies 5,774 Views

Tactical combat should only be made more complex if they think the AI can handle it. I also would rather see some other features improving strategical depth before more ressources spent on the complexity of tactical combat (If more ressources are ready to be used..... ;)). That said, for this type of game, an RPG fantasy grand strategy, tactical combat is important, but I think it works good enough in FE now. Of course, everything can always be made better. (...and Jon

122 Replies 266,882 Views

[quote quoting="post"] Hi, I like very much 4x games in general, played a lot CIV games, galciv, ... In that respect, FE looks really promising but i'd like to know how does it compares to Heroes of Might & Magic 6 ? - I found HoMM6 lacking depth and i hope this one will be waaay more complex - D [/quote] You have found the game you're looking for. Get Elemental; Fallen Enc

6 Replies 4,208 Views

Wow! It playes out just like I hoped and thought after reading the visions for Beta 4 some weeks ago. I can't wait to play this pearl of a game. I love how you have to make tough decissions in your city build queue now. This will be great fun, and was what was missing the most from the previous betas. I really look forward to develop my cities and outposts now. After release I will only miss MP and sea and naval stuff. Perhaps some Dynasty dynamics, Minor City States

122 Replies 266,882 Views

I support MP alot, but hope they won't base the game mechanisms on MP but a good SP game. If I kow the Frog correctly they will make it a grand SP game and then hopefully transform the same game experience to MP. I'd rather look at it this way in a potential MP game: Be extra cautious before you involve yourself in battles with uncertain results, so it won't cripple your start.

37 Replies 139,738 Views

[quote who="StevenAus" reply="21" id="3197022"]Still, going from full HP to dead based on luck is a bit much (say if an enemy gets 5 or 6 hits in), which is why a limit of four successful hits each attack might be a good way of providing SOME luck without providing MOSTLY luck. [/quote] Well, you know how maul works. Avoid attacking that bear if you need luck to win the fight. Take the chance if you're desperate, or really wants to get rid of it for some reason. That's a

37 Replies 139,738 Views

I'm bored by players that want the game never to punish the player. Also bored by games that don't. If you fear maul, avoid creatures with it, or be sure you have some good long range weaponry or spells that can help you out. It's nice that the combats has other aspects then just pure HP vs HP...... The maul really adds to the uniqueness of the bear in a very goodway I must say. I'd hate to be 100% sure winning before every battle vs those weaker on paper creatur

37 Replies 139,738 Views

Hell yes! I just made 2 friends of mine buying Endless Space, they'd never if it wasnt for the MP. Now I wish for MP in Fallen Enchantress and GalCiv2 or 3. These are much better games and I'd love to play them MP. (But still want the main design focus to be the making of good SP game features. For instance I'd love features like the GalCiv2 ship designer also availble in MP games, and I want the Elemental tactical battles in my MP experience of

188 Replies 612,384 Views

[quote who="RedDwarf999" reply="34" id="3194299"]You know what I didn't like about this game? When a random monster could walk into a town and destroy it really quickly. Play for 3 hours and your best city is demolished. It should be more like the city is just inconvenienced by the monster. Some penalty for some time. Or the monster raids the town and makes off with a princess/prince (whatever) and a quest is generated. I was real excited about this gam

48 Replies 151,169 Views

[quote who="OrionM42" reply="15" id="3193948"] Special Shout-out to the Art Direction Team: specifically, Art Director: Paul Boyer; and his team: Akil Dawkins, Jue "Leo" Li, Kay Fedewa, James Arvin, Scott Tykoski, and Cristian Scubli. You folks rock! You are creating, polishing, and extending a unique look, to this latest generation of 4x game ... [/quote] Oh yes! Can't wait to see what these people can d

48 Replies 151,169 Views

Remember multiplayer Jon. I have always dreamt about playing GalCiv in MP. Would make it being played by me as much as I play Civ5 and Europa Universalis3 (and that's alot, perhaps too much.....). ;)

28 Replies 132,889 Views

I use Steam for Civilization 5. The positive thing is how easy it is to arrange multiplayer games via the Steam group No Quitters. This is primarly a Civ group, with ca 700 members now, but with a working MP for fallen Enchantress I'm sure we'd like to play Elemental FA as well. I think going Steam will give Stardock a huge market potential. We will advertise the game to our steam friends/group buddies and if they can find the game right there at Steam they will buy it. Especial

464 Replies 2,514,777 Views

What title for Stardock do you people think he is working on? Is it obvious it's GalCiv3, I really hope so, or can it be another title? I'm sure it's turn based strategy at least, perhaps a Stardock Civilization clone, that would have been amazing! Feel free to speculate lads and ladettes!

28 Replies 132,889 Views

Perhaps they prepare the maps for naval stuff being introduced, increasing the sealevel. ;) Just wishfull thinking I guess, doesent seem like we will see that before in an expansion pack....

11 Replies 4,863 Views

Why shall you be able to kill everything you see at the first glance? It's much more fun to try to avoid monsters, or feel it's a real risk or heavy investment if you really want the worst bad asses out. I like the pace, and think ppl don't liking it tend to wait building units until they have leather armour. Without scouts or starting support troops it get's abit riskier out there, and more clicking just end turn.

28 Replies 20,771 Views

[quote who="Tasunke" reply="52" id="3132716"]I am glad that Umber and Capitar are being "temporarily" cut for FE launch ... but maybe have them return for an expansion? I think Umber could have some really good lore behind it. Capitar I'm a bit more shaky on, but I believe that it can be done. [/quote] Capitar can come back as a grand seafaring nation, in the next expansion that hopefully will bring us sea ad

94 Replies 344,595 Views

I'm all in favor for one tile cities, and always have been. It will make design of sieges easier as well, no more snaking and teleporting. Late game maps will look soooo much better too, with alot more open land. Just remember to give the cities a good zone of control (and make it a bad choice to build everywhere and on little furtile land), I don't want cities to be buildt so close in this game as in the Civilization series. I want alot of countryside and forests and wi

82 Replies 124,239 Views