[quote who="Alstein" reply="8" id="3032473"]I thought units could move across water Civ 5 style? Naval stuff is my biggest request for an added feature for the 2nd expansion right now though. [/quote] What make you think Civ5 style transports are a good idea for the Elemental games? This is not a one unit per tile game.
NorsemanViking
Oh yes, if it has multiplayer that plays like the single player (perhaps even with simultanious turns) I will force my buddies to buy it, or even buy it for them. To topic; I must say the maps look splendid and interesting, and that I'm impressed of what the RMG seems capable of. :) If I'm going to judge from the pictures it is alot better then the RMG from HOMM 3 and 5.
Yeah, I think it looks good, and a huge step up from WoM.
I totally agree with Black-Knight. Many games have had this spell, like the Heroes-series too, and it's always a game/fun ruiner. Plz nerf it drastically to a set amount of tiles you can move for free or remove it completely. It does not add anything to strategy or fun, and I have never liked it in any game.
The solution is to make it as it seems to be now, but isn't. I explain. Keep the system as it is now, but have the local population in each city determine how many buildings you can build, not the surplus population in the whole empire. For pop you need housing and food. If you want a really huge capital you will have to import alot of the food from the others cities, making their potential smaller again. This will balance itself out very good. Alot of small cities buildt tight together m
Yes; Fallen E. first, then improved dynasties and sea stuff, continued AI development and diplomacy improvements. Then some day we will have the best 4x game ever. One that won't be challenged for centuries to come, or at least won't be challenged until Elemental II sees the light of day.
I think the solution is to make the population of the single city to count when it comes to making new buildings. Not the pop. of the whole empire. Then small cities can't build an archery range or buildings improving recruitment time. I they still use the population for those things, the city will be highly specialized for unit training, but not much else. I think that is a good balance, and it's not laying limits on how huge a city can be, wit
I think water is essential to make Elemental the best game ever, and that is what it shall be, nothing less. My guess is they will not implemet great stuff at sea just now, but later on. It's needed to make the game feel complete, and to increase replayability with more different kinds of maps, like islands and continents. And of course: sea exploration, quests limited to the sea, and naval landings etc. makes for more interesting strategies in itself.
I was playing this game during the original beta, and right after release. As all of us I love the concepts of this game, but was abit disapointed of what was delivered at release day. Now, with 1.2 out, I have been starting to play Elemental again, and what a joy. I play on hard, because I love challenges, and I'm really having a good time. Still think the AI build too many cities, instead of being patient and wait for boarders to grow and cover more ressources. I was never a fan
Me too, huge maps, epic long games! And I want to play games like that in multiplayer as well!!! :D But I hate the map spammed with cities in a fantasy game. New ideas in the expansion sounds great, building a more mysterious world with wild untouched land. Perhaps it should only be possible to build cities on some pockets here and there of special fertile land? Kadrium wrote: Additionally, on extreme map sizes, there's just so much work t
What is making everything so difficult is the fact we do not have 1 tile cities and workers. Tiles ar just used to place buildings on. This also spams up the maps with urbanism. There should also be ruins of old cities arround, and if you build a new city on those tiles you got a great bonus, to prevent people building cities everywhere. Special ressources, excisting and upcoming, should also appear in clusters arround those few and great city sites.
[quote who="Cruxador" reply="8" id="2866479"] Quoting NorsemanViking, reply 7 Quoting charon2112, reply 1Is that "unannounced project" going to be GalCiv3? Or perhaps Stardock is going to make it's own non space Civilization game? That would be awesome indeed!I don't see why they would. You can do more in a fictional setting, because if you want a gameplay element you can generally brainstorm a fluff justification for it. In a historical setti
I welcome Jon to Stardock of all my heart, even though I would like to see him design the expansion packs for Civ5 as well....
[quote who="charon2112" reply="1" id="2861880"]Is that "unannounced project" going to be GalCiv3? [/quote] Or perhaps Stardock is going to make it's own non space Civilization game? That would be awesome indeed!
Me want Elemental mp so very much... I love long, long, long tbs mp sessions on the internett and with my friends! :P
These news are just so bloody great! They are adressing the things I want the most. A greater feel to adventuring, and a more diverse world. Also a world that's not being urbanized in 1-2-3 by city spam all over the place, but a world that remains wild and exciting throughout the game. Clever thinking Stardock lads! :)
Welcome Jon, and congrats to the Frog and Stardock for this great catch! Now, will Stardock make a Civilization (not in space) game? Digging much deeper into every age, and much deeper and longer in general? That would be awesome. We need more competition after the Call to Power days, and the Stardock fans would love such a game!!!! :D
[quote who="scratchthepitch" reply="101" id="2860877"]I don't understand why people are so down of Shafer. Didn't he take that turkey Johnson created with Civ4 and improve it with the extensions? Civ4 vanilla was nothing but garbage, the only thing that saved this disaster was the later extensions to the game. Having Shafer aboard is a positive thing. Stop being so negative, you whining ninnies. [/quote] So very true!
[quote who="charon2112" reply="53" id="2860513"] Quoting Lord Xia, reply 52 Why is it too bad? Too bad he clearly has a very good sense of humor? Does everyone on this forum has Aspergers or something? The opinion of many (not necessarily me) is that he 'dumbed down' civ V...and he knows people think that. To post something like that button post is a bit of a kick in the balls to civ fans. He's almost
Great news! Jon Shafer is a brilliant and creative guy. His ideas for the Civilization series (Civ5) was the ones of a genious. Stardock really has a strong team now. Congrats to the Frog! Edit: And me too agrees with WhiteElk alot. Still in all of this I enjoy Civ 5 alot, but of course it could have been even better. Still; gameplay wise the Civ vanilla game is the best in the series so far, in my opinion. Bugs, balance issues, and more features can be added later. A shame Shafe
Nothing is better then grand strategy in multiplayer. I want 15 hours mp-games, no problem, because it's such a great experience playing a game like this with other humans. Have not tried Elemental mp due to the wait for 1.1. A buddy of mine will buy it if it gets decent multiplayer, and then we can have whole weekends dedicated to Elemental. My God will it be grand. The changes looks great, adding more interesting choices and strategy. Hopefully city spam is killed as a result of new
I havent played Elemental for a long time now. The main reason is the city spam. It ruins the atmosphere. A fantasy world must not be crowded with urban life, that's more SimCity for me. So I am eagerly waiting for a good fix on this. We need game mechanics that punishes city spam severly. Not small changes but radical changes needed.
My Hall of Fame of favorite games: Civilization-series, Europa Universalis 2 and 3, Hearts of Iron 2, Heroes of Might and Magic 3 and 4.
Yep! I love this game, but what ruins it most for me is the city spamming. I think a fantasy game (even when it's a grand strategy game as well) should not have cities everywhere and tight together as in Civ (or MoM). I want them fewer, and much further apart from eachother. This makes for more wilderness and space for other creatures, adding to the atmosphere you need to really believe you are in a fantasy world. I can easily do with 2-3 cities before having to conquer to get more of th
You make the settlement immune from hostile spells, not your own spells.