mikeswi

mikeswi

Joined Member # 2415304
0 Posts 0 Replies 7,590 Reputation

You think that's bad, wait until it causes you to order a fast troop ship to attack an enemy battleship, instead of the order going to the ship that was SUPPOSED to be selected. I've done it more than once.

19 Replies 6,896 Views

Do they also increase the influence points of your empire? Or is it strictly for UP voting? And why do minor races have points, since they have no influence over anything?

6 Replies 4,941 Views

I don't know. I played a game on "Tough" last night and they started going evil. They didn't align, but they were leaning that way. It might have been a random thing, since I got a weird pop-up window saying that "the formerly ethical Iconians are turning to evil".

11 Replies 8,655 Views

It's really odd that no one from Stardock has ever said a single word about this, considering how quick they are to respond to other gripes/problems/questions. Dozens upon dozens of gripes about this one feature and zero response. As far as I'm concerned, this design flaw is a much larger hindrance to game play than any bug I've ever encountered. If I could exchange it for the game crashing every dozen turns like clockwork, it would be easier to play and slightly less annoying. <

19 Replies 6,896 Views

You think that's bad, I had a battleship with two nano rippers and T W E L V E ultimate invulernability fields whose shots kept bouncing off unprotected hulls. Every return fire did maximum damage, so I lost a battleship and escort for no damage to the enemy. I kept having battles like that in 1.1 beta 4/4a/4b to the point that I think something was glitched. I got so pissed off that I came here and made a really angry post, which I regretted almost immediately.

10 Replies 6,411 Views

You mean all of your ships move at the same moment? No. If that's not what you meant, it depends on what you're doing. If you're just moving them to certain locations, you can set rally points. If you have a group of them close to each other going to basically the same area, hold down CTRL and drag a box over them and that'll give them all the same command at the same time. Or fleet them together and disband the fleet when they get where they're supposed to be.

1 Replies 3,397 Views

That's an awful lot of effort to build something like a Dyson sphere or ringworld, when there's 300 billion stars in the galaxy, a good number of which probably have livable planets. By the time you built something like that, you probably could have colonized half the galaxy with near-light speed ships. Talking real world, not the GC2 world.

22 Replies 16,207 Views

One click is all you really need. Spending more just makes it go faster. I've never tried to figure out if spening a bunch right away or spending a little over time costs more.

3 Replies 3,742 Views

Yeah.... Unless they have insane experience, I don't upgrade older ships either, unless I have very few of them. I use them as shock troops instead. I throw them at an enemy fleet to break it up a little bit, get rid of the older ships in a useful way and weaken the enemy just before I send in the latest and greatest to mop up.

16 Replies 6,646 Views

THAT was a glaring error. It's now fixed, they can attack ships but the route is always there. Not fixed apparently. I played a game last night (V 1.1) and it did the same thing. They'd try to attack, the view snaps to the freighter, no attack. This poor Dread Lord frigate kept zooming back and forth between two close trade routes trying to att

9 Replies 4,582 Views

I was playing a game against the Dread Lords, tech trading turned off, "Normal" difficulty. The Paulos very clearly broke into my database and stole all my technology, because they went from fighters armed with laser/deflector directly to frigates and battleships with disruptors/ult invulnerability. Other than the Dread Lords, I was the only civ that advanced. Everyone else was still using early phasors and deflectors. Anyway.... The Paulos launched a frigate and started whomping the

0 Replies 1,248 Views

where are these minorinvade/minor colonize tags at out of idle curiosity? This part of a scenario file. [RULES] AITech=0 MinorColonize=1 MinorInvade=1 DisableMinor=0 DisableRange=0 StartingFunds=5000 CulturalVictory=1 ResearchVictory=1 AllianceVictory=1 BTW, anyone know what th

31 Replies 19,953 Views

I made a custom scenario where weapons and defenses are extremely limited. Lasers and railguns are the highest possible weapons. It was hellaciously fun, especially when you see a battleship with like 20 laser cannons open fire LOL I want to upload it to Galactic Core, but I can't get it quite right yet. I tried Laser vs Deflectors, Railguns vs Titanium. ie, all the weapons and defenses were exactly equal. The AI virtually ignored defenses to pack on as many laser cannons as possible

20 Replies 11,912 Views

Don't do any of that if you intend to play on the Metaverse. Your games could be flagged as cheating. Otherwise, go for it.

4 Replies 2,790 Views

By far, the more advanced governments are better. It's like taking someone else's fully developed Manufacturing, tech and economic capital all at once. Actually, it's better than that. More money. More industrial capacity. More research capacity. More prestige. You won't need to tax people to the point that morale is a serious issue, because you'll be making major money at any tax level. You can do things you'd never be able to do as an empire, such as being able to afford to outright

14 Replies 4,583 Views

What I do now is to start building the default defender on every planet as soon as they finish their starport. Crappy CRAPPY ship but all those particle cannons add up in your military rating. Unless you're playing on rare planets, that alone usually puts your military rating on top in the beginning. In the meantime, I'm researching up to Laser MK V or Railgun MK VI. As soon as I get either one and my miniaturization tech lets me pack on five lasers or four railguns, I'll start build

16 Replies 6,646 Views

Every now and then, the foreign relations window will show that you're spending 0bc on espionage for each race, even if you are spending money. The slider is moved forward and you can see that you are spending in the domestic window. On the next turn, it will be back to normal. I have no idea how to reproduce it. Seems to happen completely at random.

0 Replies 1,268 Views

In 1.1, unused social production capacity is redirected to military capacity. Unused military capacity is not charged until you start to build something. So nothing is wasted as far as your treasury being drained. It's only when you're actively building something that you start paying.

7 Replies 5,181 Views