mikeswi

mikeswi

Joined Member # 2415304
0 Posts 0 Replies 7,590 Reputation

The trick is to click on the alien's planets and see how much revenue it brings in. You might not be able to do that right off, but later on you can check all their planets to see which ones are making the most money, then dissolve old trade routes and send freighters to the more prosperous planets. The more money the planet makes, the more you'll make on the trade route. Trade routes to the minor race planets almost always make a ton of money. Not the late-game minors that spawn rand

37 Replies 26,390 Views

I've wondered that myself a few times. Why would the minor races honor a trade embargo made by the UP when they are not part of the UP themselves? Anyway, I usually leave the UP once I have Star Democracy researched. More trouble than its worth and I don't miss the trade routes.

29 Replies 40,516 Views

If your military rating doesn't rise compared to the enemy's, even after pumping out dozens of powerful ships, there's a good chance they have a few fully-mined military resources. Hunt them down and kill them and watch their military rating plummet.

12 Replies 13,157 Views

but now first attacker advantage has gone, isn't there a strong case for building orbital fleet managers and using ships in orbit? That's been my experience so far. Since first strike isn't much of an advantage any more, the extra firepower you get from being in orbit is a major help.

19 Replies 16,854 Views

In addition to all of the above tips... Any time a war goes badly for me and I start losing too many planets, the only thing that pulls it back is to launch a major counteroffensive, regardless of how hopeless it looks. The very first thing to do is to look around for any military and economic resources being mined by the enemy. Destroy them at all costs and keep destroying them if they try to rebuild them. That right there usually cripples them. Military spendin

19 Replies 16,854 Views

Thanks. My theory is autopilot went haywire. Just to clarify, I wasn't doing anything at all to provoke a reaction. No transports anywhere near them (don't think I had any at the time), no bases, nothing.

17 Replies 49,321 Views

2 Precursor mines on one planet?? O_o Jeesh. This is the best I've ever managed to find, and it was right on the homeworld: [url]http://i68.photobucket.com/albums/i6/mikeswi/drengi.jpg[/url] EDIT: ugh, sorry. meant to link that, not display it.

33 Replies 19,513 Views

During the colony rush, I usually build a cargo hull with 2 life supports + 4 hyperdrives (if playing Human). Rush buy it, switch to building colony ships on Earth, then scout every star system within range. I upgrade it as new engine techs are researched. The results vary depending on which galaxy setting I use, but usually I can scout 3-5 habitable planets in-between completed colony ships. Save money, saves me from having 500 million people scouting instead of paying taxes and save

18 Replies 17,838 Views

I've seen all that too. Also... They do not work, for one thing. No extra range, no survey ability. If you remove them in the ship designer, no hull space is recovered. All of this appears only in the ship designer when upgrading those ships, as far as I can tell.

3 Replies 8,272 Views

The Technological Capital requires Advanced Computing and Research Acadamies, the Economic Capital requires at Trade Centers and the Trade technology, etc No........... Tech Cap only needs advanced computing. Eco Cap only needs Trade. Poli Cap only needs Star Democracy.

6 Replies 8,442 Views

I haven't played since the latest patch yet. What does that do to the economy if you find one during the early colony rush and put a lab on it? I have trouble using a precursor mine until the other colonies grow and start making money.

30 Replies 50,432 Views

- very often the window viewport is not following the ship's autoselection; when the ship selection changes automatically the viewport stays in the same place; I've often got confused and moved a wrong ship because of this To our dismay, that was the change that was made to autofocus in 1.2. It still incorrectly selects ships without being told

114 Replies 60,586 Views

I think you'd be better off creating a scenario with those settings rather than monkeying around with the race files. Take a look at "Battle of the Gods.gc2scenario" and it should show you how to do most of what you want.

4 Replies 26,580 Views

Now, if only they didn't build tech capitals on planets with nothing but factories and didn't build manufacturing capitsls on planets with nothing but labs. I wonder what the AI is smoking sometimes...

11 Replies 26,418 Views

Yeah... I'm sure it will add "flavor" to the game. The sort of flavor that makes you squint your whole face for two minutes and wonder if the cook dropped acid on the way to the kitchen. I sure as hell don't want it. Every game will degenerate into nothing but "kill/protect the terror star". If they want to do something new with starbases, I'd rather have regular military bases be able to open fire on ships within their range. All that firepower and they just wave as the enemy fleets

53 Replies 38,408 Views