mikeswi

mikeswi

Joined Member # 2415304
0 Posts 0 Replies 7,590 Reputation

What would be nice is, when a civ surrenders to an ally, they give over their surviving warships/bases as well. There is nothing more irritating than getting a dozen planets from someone, they are surrounded by troop ships and all the planets are entirely undefended. Especially if those troop ships belong to your enemy...... Example: I was fighting the Altarians, Torians and Iconians. I couldn't clear the defenses of this one Iconian planet and it was the only one of their planets wit

37 Replies 27,313 Views

Nitpick: upgrading a ship, shouldn't that modify a current design instead of dumping everything except the ship frame? There's an option to deal with that. You have to uncheck "remove functional components when upgrading ships"

114 Replies 60,573 Views

I hate this one too. It always seems to happen within 5 turns of me building Eyes of the Universe, which makes it worthless and you can't replace it with something else.

16 Replies 11,389 Views

Even more strange after this sneak attack, I checked the diplomacy screen and we were not at war, still friendly relations?!?!? In both my cases, the attack automatically put us at war. One possibility, is tha

17 Replies 49,317 Views

Ok, now I KNOW something is wrong. The Torians just did the same damn thing. For the Torians to attack me at this point makes about as much sense as Trinidad launching a surprise paratroop invasion into the United States. The Torians are at war with the Drengin and the Yor. The 4 of us are all that's left. My military outweighs everyone else's military combined and then some. The Torians and I are very friendly. I just gave them a bunch of ships to help them out and I'm about to attac

17 Replies 49,317 Views

1) you suffer the hit for offending them to ask for a tribute No..... If I demand money and they refuse, there is no change in relations. If I demand money, they refuse and then I click the send button a 2nd time, it acts as if they did pay it, which lowers relations. But they haven't actually given me what I demanded.

3 Replies 5,290 Views

Something very weird is going on with my current game. I don't know if the game has gotten glitched or what. The Drengin sent a single defender/fighter into my territory, attacked a planet, killed one of two ships in orbit, then ran away to their nearest colony. They had no other ships anywhere near my territory, except on a colony close to my area. We had friendly relations, I was only slightly less powerful than they were, I was their biggest trading partner. It doesn't

17 Replies 49,317 Views

I don't think I've seen the AI come back from a serious defeat, unless they make peace first and rebuild. Every now and then I have to rescue the Altarians from the Drengin, to keep the Drengi from becoming too powerful.

14 Replies 12,355 Views

I'm pretty sure he means the trade good that's available once VR centers are researched. That's not a starbase module. It's a trade good that increases the morale on each of your planets by 12%. You can also sell it to the AIs.

3 Replies 7,794 Views

That's almost certainly what it is - they're fully mining some military resources. Mine just two of them all the way to "resource sector" and it basically doubles your defense and attack strength.

12 Replies 16,032 Views

Anyone else noticing that the AI puts massive defenses on their ships now and few weapons? That's when set to Intelligent. I'm continuing to do the same thing I did before simultaneous firing - 1 defense per medium hull, 2 per large, 3-4 per huge, plus massive firepower. Just enough so that the game doesn't confuse escort with flagship. And, well, the AI is being slaughtered by me for very little in return. One good example of this from a brutal game the other day. The Drengin built a

111 Replies 43,230 Views

I'd rather it worked, rather than work around it. If it's a bug, it should go on the fix list. If it's intentional, the size of the limit should be documented so people don't put on extra life support modules that won't help. Besides, bases don't survive very long when Dread Lords are around.

17 Replies 8,024 Views

Probably a screwy setting or something. Make sure this file is gone when you uninstall: My Documents\My Games\GalCiv2\Prefs.ini If it's reinstalled right now, copy that file somewhere, delete the original and then try loading the game.

5 Replies 5,608 Views

I've played 9 games on challenging difficulty and 1 game on Normal and it lists the skill as normal. Tell me about it. I've submitted 5 tough scores and 2 on challenging and it gives me a "challenging" medal. I wonder if it's still going to do that after 100 tough games? God forbid I ever submit a "normal" score...

9 Replies 8,759 Views

Yeah..... The Drath have some nice advantages. 50% defense boost. Start with Ion drive, Industrial Theory, Stellar Cartography..... I slashed and burned my way through a game yesterday playing Drath. That defense bonus is nice, once you get halfway up the defense tech tree, where defenses actually count for something. That's balanced by...... The evil races get soldiering bonuses, miniaturization and logistics bonuses. Play the Yor sometime and you'll see. The go

13 Replies 10,176 Views

Um, try the 1.2 beta....you'll see. Defenses MATTER. Yes, but they dont matter as much as everybody feared. Certainly not enough to align as Good for that one reason. Firepower and logistics still matter more than defenses.

49 Replies 24,272 Views

This took longer than I thought. I made a note of every hull size's capacity, the size of a Laser MK V and a Hyperwarp III engine for every hull at every level of miniaturization, with and without the shrinker. I didn't look at anything else because this took a lot more time than I thought it would. The strangest thing that I noticed is that Small and Tiny hulls actually get LESS capacity moving from "basic" mini tech to "enhanced", plus an increase in some components. Considering tha

12 Replies 4,758 Views

Boosted defenses simply aren't important enough to be the sole reason to choose a good alignment. It's been proven by experience and by number crunching that defense-heavy fleets don't do as well as firepower-heavy fleets. The advantages of the other two alignments are much better and just about everybody seems to agree on that. Like I said, if someone wants the defense boost bad enough that they pick good for that reason alone, they should play as Drath instead. Their natural abilit

49 Replies 24,272 Views

You really ought to make sure you know what you're talking about before saying something is "silly". The same argument can't be used for your two examples. Evil gives you very powerful weapons pretty early on. It also gives you a building that doubles the economy, another that boosts military production about 50% and another that lets you invade without being charged $$. Plus you can upgrade starbases for free. Neutral gives you the NLC, free planet upgrades, more trade inc

49 Replies 24,272 Views