gyproject

gyproject

Joined Member # 2416442
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Off-topic: The second (4) in my list was an after-thought I added and first inserted at random, at which time my word-program did an auto-something that distracted me, and didn't catch the count mistake--especially since I meant to merge it with point seven to come out with 10 points instead of 11.

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Sins of a Solar Empire: beta-tester’s suggestion for additional features and improvements to the game in list form. Preface: I’ve commented on some of these things on a post in response to another, and I realize others have probably said the same things, but with so many postings, it’s quicker for me to write these suggestions than to see if they are already posted, cause I've got 11 of them! 1) A Much More Epic Scale. The current maximum star-count for a game is set at 10;

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I've played both S.S.E., and S.C., and once I got used to S.S.E I find it a lot more enjoyable and challenging than Supreme Commander. AND PERFORMANCE WISE SINS IS TONS BETTER, even on more modest systems, SINS runs fine. I don't have an ultra-high performance computer, it's pretty high-end, but it needs a lot of improvement to run SC at an enjoyable pace. Stratagy-wise, I also like Sins over SC, as there are more choke-points, which helps check large fleet movements. Battles within a

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