talkingrain

talkingrain

Joined Member # 2416469
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I, along with other posters, have brought this up before. I was playing on painful as well. The way I look at it now is that the first missions are designed to be pretty easy regardless of difficulty level. Keep playing on painful or above, and believe me the campaign will get challenging (and a lot more fun) when the Dread Lords show up...

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To sort of sum up what others have said, which I agree with: -Get your planets developed quickly by buying improvements every turn in the beginning. -Research like crazy before you start trying to build a military - let the DL's own air superiority until you have the tech to challenge them. You just have to make sure you have a cheap, fast, 1-attack ship somewhere that can take out their troop transports, which are unescorted and undefended. -When you do start

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Maybe another simple change would be to increase the utilty of defense on ships. For example, what would happen if every defensive tech had its size cut in half and was also half as easy to research? I also kind of like the idea of making it so that the fleet/ship that is the attacker does not have a 100% chance of firing the first shot. Introducing even a small chance of the defender getting the first shot makes combat less of a no-brainer. However, these kinds of big ch

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Sure. Once you've built up your population on that planet, you can move your citizens around with ships that have either the colony module or the troop transport modules.

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I had just finshed the first Campaign mission on version 1.1Beta4 when the 1.1 upgrade came out. I upgraded, then started the 2nd Campaign mission where you're at war with the Drengin in a one-in-one small map. I chose a difficulty of Painful. Now after many turns, it seems as if the Drengin intelligence level is at "Fool" level or slightly better. He's researched all the way up to Phasers, for example, but has not built any ships that even have weapons! He only builds the small Defenders w

16 Replies 8,817 Views