What about the window cleaning game on the PS2 - George Formby 4tw. Personally, as a Sigur Ros fan (a fan of post rock in general) I would be happier if cheap MIDI (the Altarian comms screen music makes kittens cry) had been ditched in favour of getting an inventive band to make some atmospheric sounds. Not traditional guitar music, I mean prog rock or experimental stuff. Didn't Rick Wakeman play a part in the music for Home
BeadlesClaw
Far more importantly than any changes to the Economic structure of the game, or the current compromise between scientific research and industrial might is this: can I have flashing lights on my ship pwease? I know there aren't animations for any of the ships. Would blinking lights be an issue to implement though? If you look at some of the incredible work that has come out of the ship creator in the ship design thread, you can see the sheer love that has gone into crafting some awe-i
Beadles, if I'm correct in thinking I get what you're talking about, I believe that has to do with the fact that you can only rotate a hardpoint along a single axis at the 0, 90, 180, and 270 degree points. There's no way to rotate it along a secondary axis, so you're limited to what plane the hardpoint is on. Of course, I could be entirely wrong.
Unbelievable work, most of you. I would be proud to have this sort of stuff as fixed ship designs if I were a games developer. I just wonder how many people made the Rubber Ducky colony ship just by sticking the colony mod onto the 2nd Terran cargo hull ? One problem I have been having when making ships was that I couldn't rotate a part 180 degrees without it being