HyperionLost

HyperionLost

Joined Member # 2417783
0 Posts 0 Replies 91 Reputation

Definitely think there should be some sort of initiative calculations here. Hull size modifies initiative (Smaller goes first) + Bonus to initiative depending on sensor ratings + Bonus to initiative based on #moves remaining + Modifier to initiative depending on whether combat is initiated in your influence territory or your opponent's (ie, whose fleet is more familiar with the area where the combat occurs), etc. As much as I don't want to cheese the g

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Alfonse, I think you are taking things a bit too literally when you read my suggestions on new types of weapon systems. I suppose I am to blame for not making it clear in that section that I was using hyperbole to convey the 'coolness' factor of some of my suggested ship components. I certainly do not mean for a cloaked ship to "always" under every circumstance go first. Such a calculation would depend on your opponent's sensor technology ag

10 Replies 7,526 Views

Yeah, this is just my wish list (as the title says). A lot of these suggestions are made without regard to their feasibility (as the sub-title says), although I do hope that #1 at least we can see in a patch at some point, but I'm not holding my breath. I still enjoy the game but these are just things I'd like to see, perhaps in a future title or possibly in some MODs, etc.

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1. I want to be able to have more control over my economy. I hate having to watch all my colonies to try and time my building spurts. I want to be able to set spending for Military/Social/Research on a per planet basis. I understand the decision to want to reduce micromanagement, but controlling how your resources are utilized across your planets, while ostensibly "micromanagement" is an extremely critical part of your empire's macro functioning. Shutt

10 Replies 7,526 Views