Sakhari

Sakhari

Joined Member # 2417821
1 Posts 303 Replies 4,296 Reputation

[quote]They are meant to be cheap, effective, utilitarian bombardment vessels that can be used in swarms if necessary[/quote] I don't think anyone's arguing about the lowered armor as I think it's generally agreed that these things aren't meant to solo-stomp empires in a large swarm (frankly, I wouldn't care if they had one bloody hit point. I'd probably get the same amount of use out of them). It's the 'cheap' part that's becoming a concern as they're neither cheap in resources or fle

75 Replies 59,593 Views

Won't be necessary, though I'd be interested in seeing some replays related to the subject. This... [quote]With decent scouting and probing and preparedness (EMF and DEF) it should be fairly easily countered and then you know he's way behind because he wasted so many resources on a dead product and you can nail him.[/quote] ... is the only part of the above that I've actually seen in practice to any worthwhile effect. But that'll be a subject for another thread which,

75 Replies 59,593 Views

[quote]culture increase antimatter regeneration rate, as well as having the able to steal antimatter thougth the disciple[/quote] Antimatter regeneration is the TEC's culture bonus. The Advent get a bonus to shield mitigation.

17 Replies 19,859 Views

[quote]Funny, but that group of people complaining included the developers.[/quote] I'm not here 24/7 so feel free to point it out if I missed anything but the only comment I saw on the subject from anyone in-the-know was that their gameplay data suggested that siege frigates were getting a lot of use. There wasn't much elaboration on that point so I'm still wondering 'when' these things were getting heavy use as a main offense. And I have no doubt that newer players are trash

75 Replies 59,593 Views

[quote]In my opinion though I think you hear about it more from more experienced players because "noobs" may feel they don't know enough to make any real arguments.[/quote] Oh, the new players air plenty of their own grievances too. Look at the gripes about siege frigates before this patch. Most experienced players have no trouble fending them off and hardly ever build them beyond late game mop-up but there were still plenty of people willing to contend that they were nigh invincible

75 Replies 59,593 Views

[quote]...but you can still set bounties! They don't do anything, but you can throw your money away...[/quote] I have no problem with adding the random no-pirate maps back in but on this... pirate manipulation is the most obvious reason for the bounty system but bounties can be collected by other players as well. It wouldn't be 'as' much of an incentive to use it but there's still a reason for the bounty to be there, especially in free-for-all games.

20 Replies 19,687 Views

In the case of siege frigates, spamming them is just a huge waste of time and resources against anyone who's played more than a couple of games and it just makes the AI that much easier to beat (at least, it did before the patch). After the patch, with the myriad nerfs to the ship, it's an even bigger waste. As for spamming in general, players abusing spam is never the core issue. If a strategy like that is the most effective use of time and resources, it's what people are going to do

2 Replies 11,752 Views

[quote]Can I make veiled uninformed attacks of the game on the forums...[/quote] I don't know about 'veiled'. They seemed pretty obvious to me. Anyway, it's a shame you don't enjoy the game and naturally, it's not going to be for everyone but as has been said, the things that you've been griping about aren't exactly hidden features. All of the reviews that I read were rather specific on those points.

69 Replies 63,284 Views

People are complaining because there's no effective hardcounter to LRM's (specifically, in a rush situation) that shows up as early on the tech tree as they do. I agree that flaks would be an odd choice for this job but the underlying concern is that they're the only thing available that early (short of your own LRM spam) capable of 'kinda' doing the job.

58 Replies 24,616 Views

I'll leave the details of actually spending that crystal to someone who's spent more time crunching the numbers than I have. To highlight an answer to the original question, the value of crystal at the beginning of the game should be pretty easy to see. With the resources available to you right out of the gates, it would take ~8-9 minutes to accumulate 200 crystal (not to mention the fact that you have to actually build the extractor first) and crystal is most likely to be the limiting

46 Replies 23,516 Views

Until you get a hold of carriers (which are significantly more expensive than LRM's and will be rendered useless if the LRM-owner brings Flaks of his own), Flak frigates deal more damage than standard light frigates to LRM's and take a 'lot' less damage in the process. Flaks aren't a terribly effective counter but for the cost and early game availability, they're pretty much all you've got short of spamming your own LRM's and going for attrition.

58 Replies 24,616 Views

[quote]A lot of the piracy problem (and reasons mentioned here) would simply go away if you could RENT PC games again.[/quote] In theory, this is supposed to be where a passable demo version of the game in question would come into play but, for some reason, demos these days always seem to do a half-assed job of presenting the way a game is actually supposed to play, leaving out key features and often showing their product in a very poor light. As for the rental idea, that's jus

156 Replies 245,248 Views

Siege being an issue at all in the single player is apparently being addressed by the AI fixes. To the point of having it's own special blurb in the AI section. Handily nerfing them on all counts when the actual problem seems to have already been dealt with just strikes me as odd is all.

137 Replies 165,244 Views

Don't let me sour you on the expansion in general. Opinions will vary, of course, but I still think it's a quality game and there's plenty of skirmishing fun to be had. But yes, the campaign isn't presented anywhere near as well as DC's (which, in gameplay terms, was iffy in its own right). There's very little character interaction (in fact, I don't remember any race-specific banter between the faction leaders. It was all just one leader or another doing their "let's do it, men!" th

38 Replies 44,115 Views

[quote]"A day or two" is probably an underestimation, since I will likely play the campaign multiple times with various different races, so it could last a while yet.[/quote] Well, if that turns out to be the case, then you have a much stronger stomach for repeated skirmishes against easy AI's (on any difficulty) than I do. This time around, there are only three different scenarios - basic skirmish, take and hold skirmish, and the strongholds which aren't nearly as interesting or chatt

38 Replies 44,115 Views

[quote]I quickly used up all of my fleet capabilites, meaning that it left me with nothing for Cap ships, and the ships I got were heavy cruisers and carriers, which is nice, but I had no free fleet cap for siege frigates, colony ships, or scouts![/quote] Step 1: Scuttle ships you don't need. Step 2: Collect free resources for doing so. Step 3: Build whatever you damn well please with the proceeds. Under no circumstance is having a pile of free ships to be considered a

144 Replies 52,049 Views

Since this hasn't gotten a response, I'll give you a general guide to these buildings. Specific values will be absent but you'll get the gist of how they work. Refinery - If you mouse over one of your metal/crystal extractors, you'll see a statistic that reads something to the tune of 'Quota - x/3'. Each extractor can be influenced by up to three refineries and each refinery will service extractors in the zone where it's placed and all adjacent zones. I'm not sure if there

1 Replies 8,993 Views

[quote]It seemed strange to me that I would feel inclined to spend $40 on a Dawn of War game when all I'm going to do is play through the campaign and go right back to SoaSE.[/quote] Not that I disagree with the notion that a story can add draw to the game but this struck me as the most important part of your post. It seems to me that if you're going to spend a day or two on the campaign in Soulstorm (which, to me was abysmal in the story/character department, even compared to Dark Cru

38 Replies 44,115 Views

Against the A.I., you can either measure the time between the last two pirate raid-related messages (which will be the same every time) and place a bid at that point, chain-bid fast enough (usually 1.5-2 seconds between bids) to stop the computer from getting a bid in at all, or just build a wall of turrets with a couple of repair bays on the planet that they're most likely to attack, which shouldn't be too hard to pin down. It's a pain either way but all of those work for me reliably.

9 Replies 5,105 Views

[quote]You can't cue up more than you can afford any how right?There will be some element of waiting anyways until economies kick in more?[/quote] Naturally, but the concern seems to be for long-lasting games. The late-game economy can easily balloon well above the size you'd need to support more than one research option at a time, especially as the options you're researching start taking longer to complete. In shorter games, I don't see any problem with making this change but

17 Replies 24,624 Views

[quote]After all, it's not like adapting to random circumstances is part of strategy or anything, oh wait...I love people who want nothing random in a strategy game. They want everything to go by the numbers so they can make one winning strategy that beats them all, never having to change their strategy to oustide forces (by outside, I mean non-player controlled).[/quote] It'd be all well and good for competitive players if this were an option that could be turned off but in actual comp

74 Replies 99,165 Views

It's not a simple matter of how much crystal you have one way or another or how quickly you can get a second cap ship. The argument is about how much (in a competitive game where people are going to be at each other's throats from the get-go) extra punch you can get out of that extra frigate or by having a planet upgrade, structure, or bit of research completed 33 seconds faster than your opponent. Whether or not you 'could' get a cap ship in 7 minutes is irrelevant. In a competitive

41 Replies 20,316 Views