Totally, I miss units doing things like the sprites in the old Ultima games that looked like they were constantly doing jumping jacks, that was awesome.
Lord Xia
I had a big Dragon Quest problem too, Had a hell of a time fighting that Knight to get Erdricks armor and killing that dragon to save the princess...
[quote who="tcarr10653" reply="13" id="2754294"]Completed the egg quest. Dragon said she would join me, NO DRAGON. Game still constantly crashews. ELEMENTAL HAS STOPPED WORKING, and multiple OUT OF MEMORY messages. Very poorly designed game [/quote] Crashews are my least favorite nut.
I had a battle with over 100 soldiers and a dragon, and a wizard on my side vs about 80 of the same on the other, that was pretty massive, how massive do you want?
Really? I know the Egyptians and some other really ancient cultures did that, but I thought the later civilizations married cousins, not sisters.
I didnt use a lot of maces and hammers, simply because I did not have a lot of metal or gold resource in that game. So most of my military was made up of units that needed little of either, so the Cabalist, was more than half of my army and every city had a militia unit. Archer being so expensive, were more rare, and there were only a handful of knights.
The reason I made the Militia with battleaxe, chainshirt, and padded helm was a combination of aesthetics, with a chainshirt you can add some more clothing options, and the battleaxe was cost effective. The Militia was an extremely cheap unit with 5 att and 5 def. My infantry, actually named "Cabalist" due to them all wearing black was bult the same, for efect, aesthetic value, the chainmail cost less and provides more costume options. The trog scimitar isn't much les
At the end of my Empire game, I had all weapons techniques unlocked, and I will list the basic units I used. Archer: Longbow and Leather cuirass. Militia: Battle axe, Chain shirt, and padded helm. Used for defending cities only Infantry: Trog scimitar, Chain shirt, and Heavy steel helm. Bulk of the military, cheap and effective. Knights: Master heavy armor-full set, Great Scimitar, Worg, and medical pack. Expensive, but pretty much unbeatable
Not only can they ally themselves with defeated powers, but they can become the Kings of those defeated powers.
At the end of a large game, I was lucky to go 10 turns without a crash of some kind and numerous bugs.
I hate that at the end of the game, I nation is going to always have the same weapons and armor. I want them to be more diverse, like specializations, maybe my nation specialized in short blades, and becomes extra proficient in short sword and gets special attack skills and bonuses when using them? Something along that line would make the game more fun.
I hope you are wrong, but I am starting to feel the same. I hope Brad and Stardock live up to their promises and the potential of this game. But everyday and every patch, I am losing hope for that.
I don't really understand the point of your argument...and they got permission to use the artwork that they used. They didn't steal it. They asked the people who have rights to it and were given permission to use it, and if they didn't get permission, they would change the art. That game has 21 unique nations and several unique races, heroes, and a much deeper backstory. Right now, it is better than Elemental. It is more stable, it's magic is more interesting, th
Whatever you may feel about FFH2, I have a really hard time thinking that you could possibly feel that that Elemental is a better game. I have played the hell out of both, and hope Elemental rises and changes like FFH2 did, but this game so far is so buggy and unbalanced, and without even a drop of story depth compared to FFH2. This game should try and live up to not only MoM, but FFH2. Right now, it's nowhere close.
Fall From Heaven2 is so incredibly awesome, I would love to see Kael work on this game.
Along with creating a sovereign, we should be able to create a spouse and advisor when we start a new game. Instead of getting that worthless ginger guy that always starts with you even if you are a trogg or something.
Oh, and shards can be completely destroyed by monsters. Most resources can't, they have to have their farms or shrines or whatever rebuilt, but is a shard is attacked, it's gone forever. Pain in the ass.
I created a new game and nation after winning the last one, fairly anti-climatic, but that's fine in a sandbox game. I decided that since troggs and Urxen actually have some differences in how their armor looks, I would play as one of them as fun. Wow, mistake. They are an even more unfinished part of the game. I love Stardock and am trying my best with this game, but when I see that my Urxen can't wear gloves with armor because of the terrible clipping, or that women
I had a city with 2000 people in it once, that would make like a billion specialist, well I'm not good at math, but I know it would be a lot.
Noooo!!!
I've been a huge Civ fan for a long time, but for some reason, not interested in this. Maybe it's because of the stand alone Fall From Heaven that is going to be coming out. Can't wait for that.
Pink space pony would be a lot to ask, but I deserve it, so yes, I want a pink space pony.
I want a pony.
To hit and damage being rolled separately! Yay for simple changes, cant wait.
Trying to finish a game, and bugs are really making it very difficult. I am far into a large map game with every premade nation in it, me playing a created Empire. I did have a lot of fun, even though it looks like I'm complaining, but the game needs some work. BUGS: I guess they not only limited the game to a single neutral kingdom, but aparantly I'm either unlucky or its the Ore Keeper ones every time. The OOM crashes now happen about every 10 turns or so.