[quote who="solidsmooky" reply="233" id="2781182"] Quoting satch4684, reply 231 i see yet another update to 1.08, what's that one all about?It disables your Civ 5 preorder. [/quote] HAHA!
Lord Xia
[quote who="Droghar" reply="11" id="2781244"]I don't mind specific resource scarcity, it makes you adapt rather than play the same every game. If low on materials you have to bias away from materials expensive buildings and troops, same with metals and crystals. Naturally you pick your military/expansion targets accordingly Playing as empire, who only get 1 material through buildings, I've had plenty of games with no special material resources for a long time - I used the creatures
The Tactical battles are too small, the ranges on spells and arrows too long. We need a way to mimic a real defense formation. Devs, Play an old Playstation 1 game called Brigandine. The strategy to win the battles in that game, was to form a simple battle formation of tanks in front and ranged in back, wizards healers and archers would have to stand behind the tanks and get into position to make calculated attacks, but in this game...I attacked them, so all my units go firs
I was watching deadliest warrior, and a ninja failed to beat a Spartan, yet a Pirate beat a Knight. If a Ninja cant beat a Spartan, how could he beat the same type of warrior with 2,000 years of technological improvement that the Pirate was able to defeat? Sorry bud, Science has shown us that Pirate > Ninja.
I will just use Earth magic to trap your fleet! Wizards > Pirates > Ninjas!
13. Champions are too tough, nerf their hp. I once had one survive an attack! Make them all have 1 hp.
I'm in a game now that I have no metal and no crystals, with an empire of 10 cities. I took over a neutral city because they produced 2 metals. If the AI were to declare war and take that city first, I would very screwed. Are there any techs that cause new crystal or iron resources to spawn? I thought there was, and I thought I was choosing them, but they never spawned anything...but I am easily confused...
Seems fine to me. I could still create a unit of soldiers that could wipe out the hero using it fairly easily.
I think the problem is that archers always do max damage now for some reason.
The world of Elemental eventually gets taken over by the Snathi and this becomes the Snathi homeworld in GalCiv II. Or at least this version of history is the one I choose to believe.
I would like the ability to have more Neutral kingdoms in the game. I personally like having a lot of them in a game. I wish they could defend themselves a little better and it was easier to interact with them though. Can we have it an option like it was in GalCiv II to determine how many neutral factions we want? I like huge maps with everything on it! I want to play a single game of Elemental that last until the end of time. I understand that may not be e
We trust you Brad, we know you are doing your best for us and your game and we appreciate the hard work.
The champions are doing it too...
Every champion should act like they have Organised, that way an army led by one works better than one without. Beneifit of having an anrmy led by a leader.
Ive seen this too. The hero will eventually grow up if you hire them. But it is nice to see a hero that has essence. I'm not sure what causes it.
[quote who="Pantasd" reply="23" id="2774457"] What's not possible? You can marry your sister. Do you mean it's impossible for the devs to change that? Why? you cant marry your sister [/quote] Yes you can in this game. I have done it, and described how you can. It has to be grandchildren, and one of them has to stay with you and the other sibling of opposite sex has to join with their other parents dynasty. T
Also, do you guys ever get the invisible not in game child? When they get to age 20, they are able to be married and have children, but they don't actually show up in game, have no stats and have some generic picture? That is very lame. Also, I didn't mean to be insulting to the Devs or Stardock with my thread title, I don't really think Brad or anyone else at stardock is pro-incest, I was just trying to be funny... &n
What's not possible? You can marry your sister. Do you mean it's impossible for the devs to change that? Why?
Haha, did the name of my thread get changed? That's funny, I'm okay with it though.
To be honest, being able to marry your brother, sister, or child, parent, should be out. I mean...icky. But, there is a gameplay issue for our ability to marry all of our children off if they are not allowed to marry non royal heroes, as they will have very limited options especially on a small map with few other nations. So I think we should add allowing marrying of heroes and eliminate marrying 1st degree relatives.
I dont think soldiers should level. They should have levels based on their training only.. But never gain experience. They should be canon fodder. They are currently far more powerful than heroes. I have individual soldiers that have equipment equal to a hero and 4x as many hp, Then take that times 4 or more. How groups of soldiers are stacked needs to be changed. I dont think def and att should be multiplied by the number of units in
Europeans married cousins I believe, not sisters. Egyptian royalty did, and were so horribly inbred they were deformed and had difficulty reproducing. I want my mutants!
Also, it created a strange double of the sister-wife. There is one of her that works just like any normal hero unit, and a second copy of her that cant move out of the captial.
In some Paradox Games, if you have incest relationships, the kids are born with the "Inbred" trait, that makes them pretty worthless. They might think of adding something like that.