Quitch

Quitch

Joined Member # 2420241
1 Posts 2 Replies 8,730 Reputation

I agree that the AI lacks a long-term gameplan. It really needs to decide at the start what kind of win it's going to go for. Right now they play like they're planning to last forever, not actually win the game, which means the challenge just isn't there. They make turn by turn decisions, but don't look much beyond that.

50 Replies 29,641 Views

It's very annoying and not at all useful, since TAB or Find take me to the next ship, but there's no key or button to take me back. This desperately needs to be an option.

39 Replies 11,020 Views

If it's by design it isn't a bug. If it is actually broken, then it's a bug. If it causes memory leaks ir CTDs, (or even hard resets), it's a bug. If it's something you don't like, it's not a bug. And when you've actually read my UI topic and have a clue what you're talking about, come back.

62 Replies 24,763 Views

Actually, I suspect many people put crashes down to "it's a betas" and never reported it, expecting it to be fixed, without thinking that people actually needed to report it for it to be fixed. After all, how many crash reports were swiftly shot down by forum dwellers who got as far as establishing that the OP didn't know what a beta was and then providng the "roll back" solution?

15 Replies 23,898 Views

Um, no one is claiming that the game is the pinnacle of perfection. They are just saying that classifying user interface requests as "bug reports" is inappropriate. Well this post isn't in the bug section. I have a UI post in there, but it includes several UI bugs (though like any bug, the developer can classify it as "by design" if they so w

62 Replies 24,763 Views

Being creative does help you randomly get a tech for free, from what iv had its the next tech in line from what you research and it happens just as you research that tech, I was researching mass drivers III and instantly got mass driver IV upon completion. I had this happen to a few more techs as well so i do assume thats creativity and not just random. As for luck I know

24 Replies 7,787 Views

Wow, that combat mechanic change is going to make a huge, HUGE difference to the game. Can't wait Full credit to you guys for being willing to make such an enormous change at this stage of the game. I think it's the right way to go, the first strike option was far too powerful. It is going to make maintain a planetary siege that much harder though, but then again the repair abiliti

114 Replies 59,709 Views

The UI in a 4X game is massively important for me to gather the vast quantaties of information I need. This information is constantly changing. Good RTS players could tell you that value off by heart, and the most important thing to them is a fast mouse hand and responsive units. In any RTS without responsive units you will see whinging until it is fixed. Why? Because for that genre it's important. The 4X genre is about information. The UI is important. I'm sorry that

62 Replies 24,763 Views

This is the sort of feature that can go so horribly wrong, represent so much time and effort and then be switched off by thousands of gamers after the first couple of occurances. Let's hope it's as cool as it sounds

49 Replies 69,544 Views

actual there is no proof what so ever of evoultion, there is theory and observation, that lead to opinions that evoultion is the way that life works. You know nothing about science I'm sorry to say. Anyway, the Flying Spaghetti Monster created the universe and everything else is a lie. Come on, prove me wrong!

108 Replies 41,326 Views

1. I didn't complain about the economy, I said it took a while to get used to it wasn't made into a complaint at any point. What next? You'll flame me because my first RTS took me a while to learn the mechanics? 2. The dev journals have nothing to do with the campaign, unless the campaign is popping up dev journals between missions. The story is threadbare, and each mission ends with the most minimal amount of text imaginable. I certainly didn't feel sucked in. It is exactly the s

62 Replies 24,763 Views

You need 1 million people to fly a ship? Complex ship. Nope, it's just another irritating problem. If I want to scrap a transport or colony ship, I need to kill at least 1 million people to do it.

16 Replies 11,477 Views

Touche'. However, these aren't really bugs, just little irritating features of the UI. The UI is between me and the game, it's how I interact with the world of GC2. It's the single most important element of the game. My thread identifies over 40 (48 I think) seperate UI issues, and since then I've spotted about 20 more. Each may be minor in

62 Replies 24,763 Views

Here's a link to a list of all the UI issues I identified during 1.0X https://forums.galciv2.com/?ForumID=274&AID=111357 As I said, I've identified at least twenty more during 1.1, but just can't be bothered to keep jotting them down any more. If I see some of the above start to be fixed then I'll start taking notes again. I don't see the point in banging on about the crashes. Brad has acknowledged there is a problem and it's the first thing they'll be looking

62 Replies 24,763 Views