Viperswhip

Viperswhip

Joined Member # 2420344
0 Posts 25 Replies 400 Reputation

When you click on the activities tab of any hero in your your employ (at least this is how I've done it) there is a gold ring called propose button. Do that, and before too long you will be having kids.

4 Replies 5,428 Views

Ya, it's annoying to have to separate them from the group just to do this. It does still do something but it seems to randomly target which hero gets it, and also, you can imbue the same one over and over just giving them more of your essence.

2 Replies 1,974 Views

Well, I love the game, it's what I've come to expect from Stardock. I know the game will get better with time, that's why I haven't regretted buying it even when playing the pre-release version. I can say this, at least it starts up quickly heh. If you don't have faith the game will improve and become an all inclusive masterpiece then you haven't played Gal Civ 2 up to the last patch. A couple things though, other than the obvious bugs. I get that cons can spawn in foggy areas but wow

0 Replies 1,504 Views

I have yet to hit any creature with mind blast. It is a complete waste of two mana. It does not matter what the level or defence of the enemy is and does not seem to be tied to intelligence. Is this a bug? I have 30 int and I miss everything with it.

0 Replies 1,107 Views

I thought killing the dragon was chapter 7. After that you get a text box and a little video, and then back to main menu. I can't remember though, is chp 5 when you are following the footprints?

5 Replies 5,614 Views

I love KoToR, but no GalCiv? Really? It is the only space strategy game you will ever need to play. I've never played any of the other games on the list though. Guild Wars I play like a single player game, and I like it, so whatever. I loathe MMOs but may have to give SWtoR a go. I think Elemental will be the game that caps off all the great fantasy strategy series, HoMM, Age of Wonders and the like, much like GalCiv has done to the space genre.

56 Replies 134,011 Views

I build the global research wonders to keep the computer from building them. Even on Maso I tend to outech them and rely on that to keep me comptetive. In truth, unless you were poorly positioned (middle of the map) at the start the capital quickly becomes obsolete as it takes too long for your ships to get to a front that may be a substantial ways away, barring expensive engines being equipped.

37 Replies 24,573 Views

Most miners are slow, and don't have engines, thus the AI and automation should check whether starting at a new mining site makes sense from both a travel time and benefit to the nearest colony perspective. That shouldn't be that difficult.

6 Replies 4,058 Views

Well, it has been noted many times about the computer not producing survey ships, but they also don't seem to produce miners or are extremely inneficient with automating them. I feel totally comfortable trading mining techs to the computer because they don't use it at all. Every asteroid is at 5 and then the miner will move to a field 20 turns away rather than upgrade the one they are already on to 10. Also, when asteroids flip to one of the AIs they do not later readjust the pathing wh

6 Replies 4,058 Views

That speed bonus is very hard to take as is the lack of decent research up the engine tree. You can get up to +2 speed I think, without building those +speed buildings, which leaves you a long distance behind say the Altarians who get +3 and don't start with a negative. The secret project is a wash of course. With tech trading off, which I like for now because I don't think races should share their unique technology with anyone they are not at least close to (but maybe only whe

4 Replies 2,188 Views

If there is an evil nation I am warring with, my favourite ship to make is a small hull with 3 of my highest engines and 1 lowly attack, with some sensors called the spore buster. By far my most important non-regular ship. I strew them around the border of my empire.

6 Replies 3,714 Views

Well, yes, the only accurate tally of your total research is by bring up a graph in the same screen as you mentioned. Scroll down to research and pick something like the last 20 weeks. There might be a bit of lag as it loads it up, but it gives the total production, including bonus. I just wish there was an easier way, but there does not appear to be. The research screen should show Total Research Produced, Research Treaties, Total Research. If we want to see how much

4 Replies 2,785 Views

Hmm? That tells you how much each tech costs to research, which is fine, but not what I am looking for. The tech screen shows only how many research points you are getting from treaties and how many bcs you are spending on research. It does not include bonus research.

4 Replies 2,785 Views

I am not at home otherwise I would be playing instead of griping heh, but I am wondering why we lost the ability to retrofit (upgrade) all those cargo survey ships we had wandering around the galaxy getting hit points and experience to large hull combat ships like we could in DA. Am I missing something? I don't seem to be able to upgrade mine.

1 Replies 1,700 Views

I was just doing some all labs testing and am not sure if I am blind or if there is a place to see just how much your entire society is researching after bonuses and such. I know you can go to the timeline chart but there must be a better way. Can we change it so that on the research screen it shows the total research as well as the cost, I mean we can already get the cost from the domestic screen. Is there some other place to find it?

4 Replies 2,785 Views

Here is the quote from the gal civ 2 wiki [I]Luck is a player ability that determines what the odds are of a random event (finding ships, planets being terraformed, etc.) going the player's way. In Dark Avatar Luck also determines the floor roll for attacks with weapons. A race with 25% luck will roll from 25%_weapon_power to max_weapon_power, and not from 0 to max_weapon_power. This effectively increases damage done by 12.5% [/I] That's why I brought it up. If this i

13 Replies 6,414 Views

I seem to have a bug where the respawned anomalies do not generate graphics when zoomed in. I don't know if this is normaly or just something from this game because I am normally zoomed out a fair ways and the symbol still shows up.

0 Replies 1,341 Views

Well, I have played a few sandbox games on the newest patch and I haven't had much luck with the luck attribute. I almost always take luck as a starting ability, it's not quite the one point wonder creativity is but it provides a fair amount of fun in DA. I have deliberately played the game through the colony rush stage 4 times today, with 60% luck from Universalist, with the 25% starting and 10% mysticism. In the latest game, only one out of 14 planets had a special situation.

13 Replies 6,414 Views

I don't want to pile on the OP, but I thought I should bring up that I don't find TA to be that different than the latest iterations of DA in respect of the colony rush. To be sure every race plays differently, but if you have experience with them in DA you shouldn't run into too many troubles once you adapt to the new tech trees in TA. I have played a couple of immense crippling games since patch 4 started and I have not noticed a large difference in colonization efforts, othe

22 Replies 8,083 Views

I have noticed it is much, much better to move my units myself rather than picking a distant point in space and right clicking. Unless I drag a line diagonally my units tend not to move diagonally, instead there are multiple times where it will move horizontally one space then vertically the next instead of taking a diagonal move. It can make all the difference when rushing a resource or planet. It certainly doesn't happen all the time, but enough that I prefer to move the unit every tu

17 Replies 9,389 Views

I think it performance is an issue, but unfortunately we often run into a situation as customers where we have bought the game before discovering that it is so slow that it might as well be buggy. I can't alt tab later on in a game in a large galaxy on DA without a bit of lag time coming back in, which means I don't really bother with anything bigger because I alt tab a lot. So, I will love the patch. I haven't felt hindered because I mostly enjoy medium map sizes anyway, but it will be

25 Replies 42,411 Views

I would love a more detailed look into each planets military, social and technical production per turn. There is a dandy mouse over to see what is affecting morale, but not for the other factors. It would help with upgrade decisions and give an idea of how much you would benefit from a starbase, etc..

400 Replies 129,318 Views

The reason why I would flip now is that the AI did such an amazingly poor job during this game that it has been over for a while. I am probably 65% of the way through the tech tree, and even with 100% labs I have been outproducing the AI by a substantial margin, most planets don't have any fighters defending them much less fleats and just looking for something to keep me occupied while I research I have taken two civs. It's a medium map, I only play medium, loose clusters and common stars, plane

2 Replies 2,918 Views