Have you guys ever strung a bow, like the type a soldier would use? Let's say switching a weapon takes the whole round heh
Viperswhip
Nope, pissed me off to start because it would make sense for a champion to be able to switch to a bow or sword, but alas, not possible.
Well....when did the last patch come out for Gal Civ 2? Not very long ago and there is no indication that it will never be patched again. My guess is the updates will stop when the game is the best it can possibly be. Gal Civ 2 is why I love Stardock and have faith this game will end up in a similar state of near perfection. Paid add-ons bring change and great big updates, and are part of the overall game. I don't think Stardock will ever stop and say well, you didn't buy the expansio
Non-aggression pacts should NOT allow another kingdom to waltz through your territory and set up a new city in between your other cities. Canada has a pretty close relationship with the US but we don't want you waltzing up north (where few people live because it's so cold heh) and setting up shop, that's just not the way it works. Non-aggression pacts should have big consequences if you break them, but shouldn't allow other kingdoms troops to cross your cultural boundary. Also, countr
Could we please be able to pick who leads a particular stack? I have a kid with organization but since she is new that ability can't even be used because she is never leader. Also, often a warrior or even troops "outrank" a mage or every hero in the army and that affects the ability to use teleport or get goodie huts.
Yep, no guilder and no exp as far as I can tell either. I was a little surprised the first time I cast it.
I've been in the red but only when by accident I recruited a stack of heroes instead of just the one I was trying for.
They are high level spells 8 and up or something like that...keep upping your spell level.
Drop STR to 5 leave DEX at 10, I up CHR to 14. CON to 15, WIS and INT to 15, pick the two disadvantages that occur when you are in a city, since you will never be in one anyway. After that...well Adventurer helps you out in early game, but you can't wear traveler boots so it's a bit of a wash once you research a little bit. Organized is hugely important, having it will give your kids a chance to spawn with it, which is gigantic since they put your sovereign to shame quite easily. I would up e
Every single one of my kids regens man in combat. I often get into fights with them and extend them beyond all reason just to recover my mana.
Offense is best in the Air and Fire Trees while earth has a very useful lower land spell that removes mountains as barriers to city placement or exploration, but not much else frankly. Water just plain blows. Enchantment costs 5 points but you get that book on your second or third magic level up, so skip it. Enchantment provides great defense spells (confusion ftw).
All our kids are channelers, so why can't they cast imbue champion? It means that after a certain point all these excellent heroes you find are useless, because unless you put every single tome on Rialis or someone like that the melee guys become...well, fragile; and the 18 Int heroes are useless because I can't spare any more essence to imbue them with my sov.
In auto-combat, both the one you select and the one that appears to happen somewhat randomly without giving you the choice is pooched on several levels. Now, we all know shards do diddly to your offensive spells (they work on heal) in tactical combat, but work fine in auto-combat, so I often use that if the circumstances warrant it and my mage has sufficient mojo to deal with a single mob. However, there are several issues. 1) It doesn't appear to take range into consideration
Moving an installed program pooches your registry as well...why would you want to do it? You should uninstall the game and reinstall it if you want to move it. I never install anything in program files or on my C drive at all. That comes from years of experience with Win 95-98 and constant re-installs of the OS. When I installed the game it asked me where it wanted to go, maybe that's a setting in Impulse because I never install to default locations.
You would think the monsters would use teleport to their advantage, but nope...They appear to randomly pick a stop to teleport to. When it says may port to any spot on the map, they mean it, like all the way across the map from my units.
I think the AI sees through the fog of war one every setting. I mean, I've looked and seen how far they can see and they just beeline for mobs or goodies from way outside that zone into territory they cannot possibly have been to yet. Whether the AI expands seems to be totally random. I enabled the cheats so I could see the whole map and watch a game progress, moving my sov to an island so the game couldn't end. It's entertaining in a bad way (because the AI should be challenging, not randoml
It's why I don't leave home without a mage hero escorting my troops, and in the high traffic mob areas I use my kids as they all have mana/health regen somehow. Use confusion on the stacks that may strike your troops or whom they are going to hit without 1 hit killing and you will never need to worry about it, on the other hand, it's easy enough to just heal the stack if they do take damage from a counter attack.
Well, I have finally noticed that my thief heroes get less gold and often zero for the same encounters than other characters do. Is the amount of gold randomly determined? Because I ran a trial with a 3 troll pack and my sov got 245 or so gold and my thief got 48.
Ya, it's a little a wonky. My Sov, well, I always take adventurer, and she can't wear the traveler boots...She can't wear the sovereign armor, or at least the game notes when you get it that she can't wear it...she's a mage, and suggests you sell it in town but my heroes can wear it. It's really good armor that doesn't decrease your speed.
Its the prestige one I am wondering about, I don't get any increase no matter where they are.
The scale in auto-combat, just keep upping Int and have at least 20 mana or so. All the mage champions scale fine if you have shards in your empire, but again, only in auto combat at this time.
If you have 10 or more cities, having a squad escort a caravan, which you can do already by the way, gets bloody expensive. At least the road stays, or at least, I think it does. Quests pop mostly around your cities but not exclusively by any means, resources pop in your ZOC and that is a pain the butt because you normally have to research the first item in that tech when you've only found a couple of cities. Monsters should not be able to spawn in non foggy areas. I was runni
Wow, there is this spell called Teleport and it transports your sov and the army it's with to a influence tile anywhere on the map. If you have really mean monster coming at one of your cities, get your sov there. All my sov does is jump around the map, carrying a max number of heroes and armies. It's very quick to level up troops, watch that 31 hp 3x troop become 101 hp in no time flat, with big increases to attack and defense at the same time. That's all my sov does, runs around, gets goodi
Could you please make it so the troops line up in tactical based on highest attack rating at the front? If I am the one attacking that is, on D...well, maybe you are ambushed or something, but I hate having to move my spell casters or archers out the way of my melee troops.
I agree completely with the OP, however, it was little harsh :) Blizzard is the other company I trust...and sort of Bioware, and people screamed for years for SC2. I don't play RTS but I am hoping for DIII sooner rather than later. The only game I played more than GC2 has been DII. GC2 developed from a game that was fun but that I didn't think was quite as good as MoO2 but morphed overtime into the be all and end all of the space faring TBS game genre. I am sure