Vinraith

Vinraith

Joined Member # 2420478
5 Posts 221 Replies 9,560 Reputation

[quote]No, you've given *one* example, and a game that I admittedly haven't played and therefore can't comment on.Regardless, it's far from effectively countering the point I made, especially since you are the one who brought up the "real" GC2 vs "shallow" Sins.[/quote] Brad said "Sins of a Solar Empire is a game that combines 4X depth" I pointed out that "4X depth" was something that Gal Civ 2 has and Sins lacks IMO. I did not at any time claim that Sins could achieve the depth of Gal

138 Replies 123,547 Views

[quote]I respectfully disagree.[/quote] You can do that, but I've already given examples of real time games with massively more depth than Sins, so there's really nowhere for you to go with this argument. I don't expect this game to have the depth of a Gal Civ 2, let's get that strawman out of the way right now, but I definitely expect it to have a lot more depth that it's presently got if it's going to claim to be a 4X hybrid. I've given specific, concrete examples of changes

138 Replies 123,547 Views

[quote]What would Sins need to meet your expectations? I'm curious.[/quote] There's a list in my first post in this thread. I've also addressed the idea that a real time game can't support more depth than this in my previous post.

138 Replies 123,547 Views

[quote]Actually I thought I read in one of the previews that they were going to do a Dawn of War-ish style campaign where you could pick what/where to attack and such..But I might just be losing it also[/quote] That would cause me to re-evaluate my stance on the game. :)

42 Replies 45,622 Views

[quote]At the same time, it's simplified enough to be playable in RT while being able to keep up with all the required tasks. [/quote] Real time is not an excuse for a lack of depth and diversity in game play. Look at Paradox's Europa Universalis series, for example. The pace of this game is more than slow enough to accomodate a greater variety of game play options. I spend half my time just watching the battles (which look great, I should add). Some of that time, anyway, could easily

138 Replies 123,547 Views

This kind of argument is how you guys sold me the game, and this kind of argument is why I was crushingly disappointed when I played it. I'm sorry Brad, but this game does [i]not[/i] combine "4X depth" with anything. It combines a few very light 4X elements into a classical RTS. It may theoretically be possible to win by culture, but I've never seen any evidence that it's a useful avenue to victory. Gameplay here is "research some techs, build a big wad of ships, and throw it at your opponent's

138 Replies 123,547 Views

And to the topic at hand, I'd be surprised if I bought SC2. Unless the campaign is non-linear and strategic (ala Dawn of War: Dark Crusade or Rise of Nations) I don't really bother with pure RTS's anymore.

42 Replies 45,622 Views

Anything that adds some depth and diversity to the game play is a good thing. SoaSE's biggest problem, IMO, is that every game feels like every other game no matter how or who you play.

10 Replies 15,376 Views

[quote]1) The fact that you cannot place structures manually on your planet is due to one of the depth sacrifices made to accomodate the 4x part of the game to the RTS. They said this on one of the online interviews - I forget which one, but if you insist I could try find it again. The point is, they would have put that in but for the fact that it may be too time-consuming to do in the RTS environment.2) Prebuilt ships; exactly the same reason. Also mentioned in an online interview. [/quote]<br/

32 Replies 36,640 Views

[quote]Vinraith,Me thinks you are missing the sarcasm of the previous poster...Javaslinger[/quote] My "yeah" was to the OP, I'm fully aware that the previous poster is being sarcastic (and completely misunderstood the OP, incidentally).

32 Replies 36,640 Views

To add to my earlier comment, I'm sincerely hoping that the post-release support (which Stardock is deservedly famous for and Ironclad has said they'll keep to) will add some much needed depth and diversity to the game. Failing that, I guess it falls to the mod community.

12 Replies 18,738 Views

Yeah, it's a lot shallower than it's advertised to be, what can you do but live and learn from the error? You and I both should have waited for the demo. I'm hoping future patches, or failing that mods, will add some needed depth and diversity to the game.

32 Replies 36,640 Views

Pretty much, yeah. The tech tree differences have an impact, certainly, but at the end of the day there's a real lack of diversity in the factions. The ships are all equivalent to one another, role-wise, and the buildings are of course identical. This'd be less irritating if the game were more towards the 4X end of the spectrum, where the depth of the game makes up for it, but since it's mostly just an RTS it's one more thing that brings it down.

12 Replies 18,738 Views

[quote]Classy! What's LEI? I want to know to avoid it, and anything else the developer makes.[/quote] Lost Empire: Immortals I tend to agree with you that a comment like that warrants a complete boycott of the developer in question. Developers that only care about MP players don't deserve money from SP players. I tend to think that if we voted with our wallets a bit more carefully, there might be more games like GC2 out there.

45 Replies 63,687 Views

[quote]And that's the reason why I hope that GalCiv and non-MoM will always be single player only. not-Mom will have multiplayer, it'll just be a different game at multiplayer. I'm not willing to cut out features on the single player version and I'm too old and cranky to compromise on that.[/quote] Interesting, so essentially the MP game will lack the richer feature set that maintaining MP balance requires? That's a clever workaround to the problem. Honestly, I don't care

45 Replies 63,687 Views

It's far more an RTS game than a 4X game, if you're not an RTS fan I'd avoid it. If you want to make sure, wait a couple of weeks for the demo and give that a try. Gal Civ 2 in real time it's not, more like a really slow hybrid of Homeworld (sans story) and Supreme Commander. I wish I'd waited for the demo myself. On the other hand, I can't recommend Gal Civ 2 and its expansions enough as a deep, thoroughly enjoyable 4X TBS game that is entirely focussed on the multiplayer experience (

14 Replies 11,537 Views

[quote]If you really wanted to sell it, you would have gone to Ebay and not these forums.[/quote] Stardock's registration has the effect of making their games non-sellable, period. It's damn unfortunate, and something I'll take into account before taking a chance on another SD published game.

69 Replies 63,479 Views

[quote]I have been pretty busy with what little spare time I have had for gaming beta testing TA. I have heard great things about Sins of a Solar Empire, and I am likely to try it even though it has two of my biggest red flag words. Real time Strategy and Multiplayer. Still I am willing to spend my time and money because of the experience I have had with Stardock. I am betting that the single player mode is worth playing and the game has not been ruined catering to the multiplayer crowd.[/quote]

45 Replies 63,687 Views

I don't really see how a campaign would help. The basic gameplay is either deep and diverse enough to maintain a sustained interest in the game or it isn't. For me, at least, it isn't. Tacking a story structure onto the game is the last thing I'd suggest as a cure for that problem.

69 Replies 63,479 Views

Agreed across the board. Please do keep this in mind when you're making that 4X fantasy game of yours, don't let the MP crowd force the factions into a state of indistinguishable homogeneity in deference to the god of balance.

45 Replies 63,687 Views

Because real planets are all on roughly the same plane in a given star system, it's elementary astronomy. If you play with multiple stars you'll get significant z-axis alterations in their location (but not their orientation, weirdly enough).

11 Replies 17,790 Views