Tetrasodium

Tetrasodium

Joined Member # 2420945
29 Posts 157 Replies 1,645 Reputation

[quote quoting="post"] - I miss the somewhat bigger Civ logo for a civ's main planet/home world (compared to other colonies) on the map. - Not sure if I should be able to see other civ's rally points? Esp. when my scout/survey ship moved out of sensor range again. - What I didn't like in GC2 was that sometimes useful stuff (resources, planets) was clustered in one area, with way less in others. Regardless of difficulty level this often meant either a rat

4 Replies 2,911 Views

there are some threads bout playing yor... right now, godlike and beginner probably have the sake algorithms with only the bonus/penalty it gets eing the difference ou are seeing terrans declare war on the yor because +2 diplomacy vrs -2 doesn't take much to start one... It takes a little more to edge past acting on one started though. If the terrans are declaring war on your yor, you probably won't be doing well enough to get attacked fir

7 Replies 25,716 Views

[quote who="thenewteddy" reply="12" id="3513744"] I'm pretty sure I am. System Monitor tells me I have 4G of RAM and that's exactly what I have... but it does not tell me what's going on with the page file. Is there any specific way I can detect this? [/quote] It tells you that you have 4 G of ram, but it can only use so much for nonessential s

43 Replies 63,927 Views

[quote who="Saareth" reply="3" id="3513732"] Many thanks, I love modding but i've held off digging in till now, I haven't modded galciv for years so I can't even remember how i used to do it. [/quote] The biggest (and beautiful) difference between 2 & 3 is that almost everything has a block like this: Maintenance/ShipMoveCap/etc Ship/Colony/etc</

4 Replies 17,544 Views

[quote who="kestlstw" reply="8" id="3513702"] minimum [/quote] make some suggestions in a thread. Don't wait for someone to implement it for you. Ask questions if you need help understanding the ech tree format & construction. hink about the goals you want to meet and what needs to happen to make them get met while still keeping the ame from being broken. Think about the mpaxt of your changes. the zm

44 Replies 113,180 Views

Open GalCiv3MapDefs.xml & change StarSystemBoundarySize to 2 or 3 as the current setting was admitted to be wider than intended. A 2 will place neighboring stars close enough to share starbases sometimes(I think 2is better than3. A 3 will do it less often. I believe valid usable values are 0-9 the spp[quote who="Seilore" reply="6" id="3513668"] Quoting Bamdorf, <a href="/460176/get;351

10 Replies 10,388 Views

[quote who="loganscollinsworth" reply="2" id="3513619"] Quoting Seilore, reply 1 voting is based on a strength of vote voting... See below... Race A has 21% strength in galaxy Race B has 22% strength in galaxy Race C has 41% strength in galaxy Race D has 10% strength in galaxy <br

11 Replies 7,098 Views

Part 1: UPResolutionDefs.xml, ColonizeEventDefs.xml, GalacticEventDefs.xml, & IdeologicalGalacticEventDefs.xml A very nice writeup on shipComponentDefs.xml modding of ship components A thread about making nontradable & hidden techs (along with some xsl confusion & eventual und

4 Replies 17,544 Views

[quote who="Saareth" reply="5" id="3513591"] We need to start grabbing your tweaks and putting them into a mini mod [e digicons]:)[/e] , would you be willing to do that, or let someone else do so? [/quote] I have not yet because it's 0.61 & they could break come 0.62, become superflouous, or lacking in stuff added in 0.62. I'm working to put together a little tutorial & have most of the xml files explained so far (~30/100 left to go). &n

9 Replies 6,288 Views

[quote who="EvilMaxWar" reply="4" id="3513554"] I played the Yor a bit and right now I feel the high granularity of their population growth breaks the experience. You only need 1 hammer to grow 0.2 pop a turn constantly. That is a pretty good investment return. By contrast, to get to +0.4 pop a turn you need to pump up quite a bit of factory output. As a result I never want t put more than 1 hammer on pop growth. I feel that if the hammer/growth ratio was more line

11 Replies 20,000 Views

Took me A minute to get what you were asking. I think you are asking about the yor factory upgrade bug fix & ideology lock hackishfix that sidesteps it? Those are the only two outright "fixes", everything else has been experimental tweaking of things like research speed & such so not "fixes" perse. Changing starspread from 0 to 2-3ish(higher=even closer)is a preference thing(I like 2:) where people can find their own happy points. I'm not positive what exactly yo

11 Replies 20,000 Views

I Recently posted a thread a few days ago asking if anyone had tried playing with cargo modules to make them extend range & got a number of mixed reactions including " the Dev Team has bigger fish to fry ". Since it didn't seem like anyone had actually tried it. The code to do it already exists, and now it;s been <a href="https://www.dropbox.com/s/pjgphbhbhp2hoht/ShipComponentDefs.xml?dl=

9 Replies 6,288 Views

[quote who="thenewteddy" reply="6" id="3513498"] I'm good with hardware, its affording the new ram that would be the problem. 6 I could afford; but likely not this month (that being january in terms of budgeting) but it feels wrong to just abandon two of my 1G sticks, as shouldn't I be able to sell them? [/quote] craigslist, ebay. But 1G sticks are pretty cheap

43 Replies 63,927 Views

[quote who="NGC7000" reply="5" id="3513470"] There are far, far more examples of failed diplomacy due to a lack of trust than the reverse. Trust is the bedrock of diplomacy regardless of edge cases to the contrary. Would you trust the Drengin? Of course not, and neither would I. Nevertheless, from a gameplay point of view they may be sufficiently penalized already, but the fiction suggests otherwise. [/quote] After th

10 Replies 3,523 Views

[quote who="thenewteddy" reply="3" id="3513462"] I'm unsure how you define destitute, but I have an after-rent income, monthly, of $536 Canadian. I also already have a 1G graphics card. The graphics card is probably fine I'm wondering if an upgrade to 5G of Ram would help. I could consider that. FTR I have a core 2 duo CPU E8500 @3.16G 4G of Ram 64 bit Win 7 a

43 Replies 63,927 Views

[quote quoting="post"] Thinking about this from a lore standpoint: Everyone (save maybe the Yor who are in it for a short term convenience desire) are at war with the Drengin and really hate them. Instead of discontent, should they not have an unlikeable penalty as well? [/quote] I strongly disagree. Yor get: Unlikable: -2 diplomacy Observant: +1 sensor range Organized: +10 logistic

10 Replies 3,523 Views

[quote who="Jorrrrrn" reply="5" id="3513418"] Quoting Tetrasodium, reply 2 While I agree that races undervalue ships while at war, nations sell each other weapons all the time (even when just not super happy about each other in all things. I think that economic powerhouses can substitute military might of their own

11 Replies 3,866 Views

[quote who="androshalforc" reply="1" id="3513305"] 2) this is an early A.I. most of it will be changing over and over again as the game gets closer to completion [/quote] That is exactly why we socumenting & performing brain surgery on it now makes the most sense. Later when the AI is more advanced it will be more difficult to judge the impact of changes when someone wants to perform cybernetic brain surgery for some moddin

2 Replies 1,471 Views