Tetrasodium

Tetrasodium

Joined Member # 2420945
29 Posts 157 Replies 1,645 Reputation

one strategy I read about which I want to try is build ships that can wipe out the offending SBs and place them next to them. Then find an AI willing to except the gift ships in exchange for declaring war. It sounded fun when I read it so I got to try it ...

35 Replies 13,916 Views

I think I remember that 1.6 fixes a bug where a "ship can go out of bounds on rare occasions" but they decided to stick them in the bottom corner since they weren't sure what caused it.

2 Replies 1,936 Views

Most of the changes that keep getting mentioned can be done by modding the starbase in GC2Ships.xml to use a different hull (it uses large or huge) and then making that hull (just copy the huge and change the hp/sensors/etc). Personally I want to see 1. The ability to have a module increase a starbase's sphere of influence. 2. The ability to have multiple things on starbase modules, currently they are [starbaseability]SomeAbility[/starbaseability] [StarbaseAbilityValue]Some

31 Replies 23,615 Views

I usually start planets with 2 or 3 economic buildings and social focus, the colonies are usually close to supporting themselves by the time the buildings are finished (5-20 turns usually)

3 Replies 2,958 Views

not sure about the production rate but I immagine it's because your playing on a tiny map. Minor races usually start with a pretty nice colony and don't really go anywhere so wind up being able to spend a lot on nothing much of anything. If you aren't too far along with production then they could easily have quite a bit more than you (although the number seems high enough to be fishy) With regards to the freighter thing... freighters under player/ai control are full sized and normal,

4 Replies 1,659 Views

you can use the core ships just upgrade their weapons shields and engines and rename them the simpliest way is to add a number behind the name of the core ship or if you want you can download ship designs out of the library If I use the core ships only will the AI build ships or use the core ships? both

11 Replies 6,419 Views

*- I left it out of the original post and can't edit it now . There is a line of buildings (naval shipyard, enhanced naval shipyard, advanced naval shipyard) unlocked by the logistics tree that trades manufacturing capacity (% of industry for the planet) for a slight +starship bonus (% of HP/Weapon damage of ships) for ships built on the planet with them. You can build up to 4 per world. <div clas

2 Replies 7,610 Views

The mod is designed for gigantic galaxies, it works pretty well on large as well but going too far down in size winds up not working too well because of a lot of the changes. There were a few things I tried to accomplish with the mod. The first point was to adjust the game to the larger maps, both to make them feel large and to make some of the less useful things more useful. The second point was to eliminate some of the cheeze involved with tech trading, this was done by making som

2 Replies 7,610 Views

some of the moons around jupiter and saturn are as far away as the earth is from the sun are you saying that those two planets have more pull than the sun at the moment i don't know of any moons with their own moons i was thinking moonlet but it lacks something S/1999 J 1 (Callirrhoe) The seventeenth and outermost moon; S/1999 J 1 is the smallest-k

14 Replies 15,465 Views

Yea, I love all the new added features. Not sure what's so complex. The new planet types add a *necessary* complexity and spies are fairly simple to understand. Aside from that...maybe it's the asteroid fields? You can turn those off, but really they just provide bonus production points. The new planet types are nice, but I dislike the fact that there is no option for how common they are. I wound up making q

5 Replies 4,708 Views

And in the lightyears and lightyears that make up space, it would be a little harder to protect a border in space than a border in anything on Civ. Really, you would be able to fly right through a space 'border' because maintaining such a thing would be astronomically difficult. That's true, but when I see an unarmed unarmored colony ship with 500,000 people on it and a flimsy 1hp hull... a massive warship shoul

22 Replies 8,858 Views

satellite, planetoid (maybe), asteroid, or moon. I don't think a moon (moon1) could really have a moon (moon2) though, the planet's gravity would gobble up moon1's moon2 and steal it I think.

14 Replies 15,465 Views

I'm pretty sure that group is a seperate & different tag from category. I don't think that DL had groups but DA does. Lets see if this works or if it makes a lot of spam: Diplomatic Relations 100 Enables us to set up embassies with other civilizations. The trick to having good relations with a

26 Replies 19,543 Views

zen)theStormWeaver This is my other two forms, they are pretty self explanatory: I notice you don't seem to have a box for the Group tag the techtree uses to group techs together (i.e. laser 1 2 3 4 5 are all in the Laser group)

26 Replies 19,543 Views

Large scale ground assault troops aren't exactly that important when compared to godlike powers of turning a city off, causing earthquakes, destroying solarsystems, and depopulating planets. this only works on people who don't know that their not gods it wouldn't even slow down the klingons only ground troops will Stun the entire city would stun Kling

39 Replies 98,065 Views

in the enterprise episode where the xendy attack earth adm. forest asks the cap. if he will be comfortable with the military on board and he answers he has no problem with non star fleet personal so as i said in another post when the klingons declare war on the federation, or anyone else they end up fighting two military style groups not one S

39 Replies 98,065 Views

1 it's a holiday today Maybe if you are on the other side of the world; because here it is not a holiday of any kind. Easter was yesterday for those that celebrate it; but today isn't any holiday i know of. Maybe you could enlighten me as to what holiday you are speaking of. From the Desk of Sugien CSK _____/} @###{ ]::::::Cyber Striker Knight::::::> ~~~~;\}

11 Replies 6,316 Views