Beam weapons the best, for the rest they only use a sqaure root of their actual power.
Morberis
Would it be possible to have a setting the player can manipulate, possibly for each AI, that would manipulate the 'togetherness' or isolationism? Thats just a dream though =P Looks like this AI overhaul has real potential!! And never stop these little reports, so soo intereasting.
One thing you may do is to get the strongest powers involved in your initial conflict, overproduce alot of ships at the start, make sure your ships are technological superior and try to develop 'hero' ships, keep a cache of tech and money to payoff your second attackers.
Lets just have all races be EXACTLY the same with only the name and portrait being different. It seems that's what some of these people want. Now where did any of us say that? We just said that there already were differences and that you're just ignoring them if you say there aren't.
I dunno I've made large hulls that stretch the limits of the creation screen and they never did that.
It is not enough that the AI is different because the human player as we all know does not have any AI thus creating an inbalance. There must be an incentive for the player to pick other races than the Drath, but currently there are none as far as I can see (because the Drath start out with so many and so big 'locked' boni). </T
I've always thought that thing near useless, hmmm maybe not.
That money could always go to funding the resettling of their race... but yeah looks like he'll bail with the money.
The Torians might have captured multiple miniturization superprojects.
In long drawn out wars with equals or superiors I've found them useful.
Why did this post suddenly distort all to the right? The images aren't oversized...
Hmmm, I tend to have the morale racial bonus's so once I settle a few planets I usually up my a approval rating from 50% to 75% so I can get them producing people faster, I'll usually alternated that every once and a while to help my colonization waves (not really waves but w/e) up their populations and keep my economy afloat.
To encourage you to design your own ships?
The second thing is a bug, I've encountered it as well. Try reloading a save, though it seems it may take several reloads to 'take' as it were.
Yeah you don't need that many production planets, but make sure the ones you do have are fully geared towards production.
Does everything need an RP reason?
What difficulty are you playing?
I think a big part about why PA brought in so many people is because A) its free to read their opinions, see ads on their site B) Alot of gamers trust their opinions C) A & B combined with the amount of traffic their site gets. Personally I tend not to buy videogame magazines because I'm not willing to spend the 10 bucks they cost (especially when I can get similar info and demos for free online), even when I do tend to buy them I tend to ta
I was preparing for a massive invasion from the Drengin and upgraded all my ships. Problem was I upgraded them all into colony versions with 0 attack and 0 defense that I had gotten from a ship pack. I of course upgraded them all to their rightful stats the next turn but ooo did that put me in the hole.
Have you changed the level of the tactical zoom?
O sweet jesus that is sweet.
Alot of the bug reports are from people who either haven't updated their drivers, are using the beta, or who have system problems unrelated to the game.
Anyone know what that "Debug Message: Can't find ship type Fleet in definitions" would mean?
Personally I like them. When I'm flipping through a mag and see something intereasting, usually a gameplay example i'll stop and read it. I especially like ads that do that because (so sue me) they'e usually more graphically appealing/intereasting. My only advice is allow them to pull it out and use it as a poster.
Oy, maybe for GalCiv 3 it will be a 3d 'board' =P, ah we can all dream.