Morberis

Morberis

Joined Member # 2421676
3 Posts 13 Replies 14,410 Reputation

They are in the process of redesigning the forums, so hopefully they end up working better with the goodness (the metaverse medals and such) that we love now.

5 Replies 5,810 Views

It depends. In endgame it can often take me 3 turns or 4 turns to produce my warships but I can produce at least 1 constructor a turn even from my slowest production planets. SO if I decide to build them non-stop within 4 turns I often have enough to fully upgrade the assists and some of the other bonus's. Of course I only send them in right before the attack, to forestall it being killed of course.

22 Replies 23,347 Views

They are indeed a viable choice, you just have to be careful. I find that its best to take over someone within 2-3 turns, otherwise if there are no other wars going on someone might turn on you. If there are other wars going on then its not that bad.

46 Replies 178,149 Views

A multiplayer expansion would be nice.... but only if I had friends to play it with. The sheer amount of time it takes right now to finish a SP game limits the amount of games I finish but if you doubled that it would take me at least a day of nonstop playing to finish a game.

110 Replies 52,064 Views

I use the +70 growth rate option. It allows me to expand with the only bottleneck being colony production. No more worrying about running out of people. Same goes for building transports. I also usually buy 3 colony pods right off the start, wait till they get 1 billion people then buy them a factory (to make sure they have the population to support the added maintenance costs). After that I usually put out a colony pod every 6-7 turns somet

11 Replies 10,576 Views

Same thing happened to me, granted I was evil so that would probably explain it. I'm sorry but me and the Drengin alone can't hold off half the galaxy when they zerg us, and Oh beleive me they zerg now and do protect transports.

14 Replies 8,479 Views

Im going to disagree with you. In many of my games the first person to get large and massive hulls has a huge advantage. When that group of fighters takes 12 dmg they lose damage potential while the large ship keeps on shootin. And once they start leveling up they're almost unbeatable. My endgame fleet size even on gigantic maps end up being 5 or so fleets of massive ships maybe with a fighter in there, and so far they end up taking out at least 30 -40

24 Replies 20,262 Views

Actually current star formation modals say its impossible for a star to form without planets. The reason for this is the conservation of angular momentum, of no planets were formed most stars would be spinning so fast that they would fly apart. Which is why uranus has more angular momentum than the sun.

11 Replies 11,667 Views

Yeah, it doesn't end up devastating the industry unless you actually capture the world, in which case its a detriment to you as I'm sure you know.

5 Replies 5,272 Views