Brainsucker

Brainsucker

Joined Member # 2422110
0 Posts 45 Replies 5,697 Reputation

good AI is only available when there are good players input to the developer. Why? Because the AI can only as good as it's maker when he / she plays the game. So, definately, playing hard AI is just like you play against Frogboy one by one. If it suck, then Frog boy is suck as a gamer :D That's why Developer tend to let the AI cheat. Because they know that AI won't improve if not edited by it's maker. My input about AI is that the developer need to upgrade the AI regulary so it can st

50 Replies 32,017 Views

Good mod, I enjoy it much. Say, we have dedicated magic mod here. So what about other? Like warrior mod or commander mod, or priest mod or religious (fantasy) mod? No one care to make it and combine it with this fine mod? I just can't wait those mod :D Oh, I almost forget, to balance the thing, how about to force the player to choose only one or two spellbooks? at the sovereign creation? just my 2 cents

94 Replies 283,395 Views

Maybe we can balance / reduce the city spam just by add the pop need to 11. By then, only a city with a house will able to create a pioneer. Just thinking, will it hurt the AI Economy?

26 Replies 27,079 Views

[quote who="Archonsod" reply="15" id="2768393"] Quoting Frogboy, reply 6 2. The magic system in Elemental needs to be overhauled and, over time brought more in line to its original inspiration - MOM. There are a lot of practical reasons that I think users can think of as to why we didn't just copy the MOM magic system for a 2010 game (same as to why we wouldn't have dozens of radically different races -- think: cost of low resolution sprites vs. fully realized 3D models). &nbs

46 Replies 26,393 Views

why not just use the charisma to enhance the city? For example, Merchant Hero will give the benefit to the gildar that the city produce based on his charisma. Why charisma? Because they are hero. Lead the people in the city to enhance the city production. Not just because they sell the wares or to farm the land by themselves.

8 Replies 6,724 Views

Well, for software developer, Piracy is indeed kill them; but for hardware industry, just like Playstation and X-Box, piracy will increase their sales. Why? Because, Pirated DVD is cheaper than the original ones. The high price prevent people from the third world to buy Playstation or X-Box. That's why they just secretly share the way to pirate their game, so people who can't afford the original games can play and buy the console. Even with the pirated version.

17 Replies 34,929 Views

I think it is the adventure tech that problematic. Rather than it unleash strong monsters, I think the Adventure Tech should be changed to Religious Tech / Titan Tech. The trigger of monster unleash should be change to the turn number. For example : Beginner monster start from turn 1, then more stronger monsters in turn 100, etc, etc, etc until the strongest monster unleashed

22 Replies 18,500 Views

Well, I know that for someone this idea is lame, but because i urge to post this idea to the forum, so just let me be Kingdom Faction. For some fairy tale story is represent the faction of good people. Plus, in most of fantasy novel, it represent the men's kingdom in medieval era period. So, I think, rather than it has only one type of unit (A Peasant with a stick) that can be equiped with various weapons and armors, I give the idea to expand the unit type in Galactic C

0 Replies 3,607 Views

Well, I, myself prefer global resource for 'Elemental', as adding a lot of buildings to one city will surely cost more memory to the PC. What Elemental needs now is not that additional memory cost buildings, but more about balancing issue, new strategy approach, and to reduce the City SPAM on the world map

111 Replies 345,158 Views

I like the OP idea. Yes, Adventurer should go adventure, while Army should take over the other cities / destroy the enemy. The Adventurer should able to command an Army too. That's how we balance the RPG and CIV type strategy of this game. The Adventurer can go everywhere, even cross the enemy border without any restriction, but they can't capture a city. These people should be considered as stealth unit until other adventurer / Heroes spot them. Of course, your Soverei

6 Replies 7,508 Views

Oh thank you for responding my post :) Just equip your sovereign will all warrior enhancement you mod has, and you'll see that how powerful he is. I know that Elemental has lack of skills (ala AOW or Heroes Might & Magic), you can't even create a Diablo II type of hero in this game as there is no skill tree for our champion. But don't worry, we can make different approach with this 'unfinished' game. Of course, the heroes will always the same. But with the capability of eq

65 Replies 189,986 Views

Well, I hope you update your mod as it has great potential but too unbalanced for now. I could destroy one faction easily with just my sovereign and several units in early game. I think that rather than empower your sovereign and champions from the beginning, you should create equipments / magics that make them able to match up against the middle / late game monsters / AI. For warrior class champion / sovereign. For the HP issue, well, the champion is indeed more powerful than early c

65 Replies 189,986 Views