A few things that I'd like to comment / ask questions on about what happens before and after battle: 1. When AI threatens me (extorts money/tech) from me to "let me live", I don't see where I can do this right back at them. Sometimes I'm not that interested in going after a weaker opponent, but want to keep them in their place & make some $$ off them. How can I do that? 2. When the AI attacks me, it's so nice that they give me
Tman
I finally played a large universe and grew frustrated by the continued "focus" the game gives to idle fleets. For example, you move one ship / fleet, and the game keeps panning back to the same friggen ship! Is there a way to cycle to the next idle ship? I don't mind looking at idle fleets/ships every once in a while, but I've got to figure out how to stop the engine from doing this! The biggest issue is when I'm going throug
I'd like to offer up the observation that it seems very wasteful to have constructors be destroyed when upgrading a starbase. I mean, in addition to the constructor module, they are also a hull and have engines (at a bare minimum). These are very expensive to create, particularly the fast ones (13pc is my quickest one used in a large universe). To give you an idea, it takes about 16-20 constructors to completely outfit (up to starbase Mark
As it now stands, it takes between 5-8 troop transports (holding 1000-2000 troops each) to successfully take over a Grade 15-21 planet. I don't mind throwing troops into battle, but I for one can't stand losing the troop transport. I'd like these to live (be empty) so I can return to one of my planets and get some more troops. I think the ability to build starbases orbiting planets so that the attackers would have to get through these would
Influence is broken, plain & simple. I've been playing several different variants to try & figure this game out. I want to echo what SouFile777 said in that it is very frustrating to try & GUESS what a strategy game is supposed to do. I was experimenting with a strategy where I would rush outside of my borders in the beginning, ignoring the planets nearby and then build influence starbases to turn them later. I had each alien planet being