Tman

Tman

Joined Member # 2424349
1 Posts 2 Replies 2,928 Reputation

A few things that I'd like to comment / ask questions on about what happens before and after battle: 1. When AI threatens me (extorts money/tech) from me to "let me live", I don't see where I can do this right back at them. Sometimes I'm not that interested in going after a weaker opponent, but want to keep them in their place & make some $$ off them. How can I do that? 2. When the AI attacks me, it's so nice that they give me

4 Replies 5,234 Views

I finally played a large universe and grew frustrated by the continued "focus" the game gives to idle fleets. For example, you move one ship / fleet, and the game keeps panning back to the same friggen ship! Is there a way to cycle to the next idle ship? I don't mind looking at idle fleets/ships every once in a while, but I've got to figure out how to stop the engine from doing this! The biggest issue is when I'm going throug

3 Replies 4,619 Views

I'd like to offer up the observation that it seems very wasteful to have constructors be destroyed when upgrading a starbase. I mean, in addition to the constructor module, they are also a hull and have engines (at a bare minimum). These are very expensive to create, particularly the fast ones (13pc is my quickest one used in a large universe). To give you an idea, it takes about 16-20 constructors to completely outfit (up to starbase Mark

3 Replies 4,452 Views

As it now stands, it takes between 5-8 troop transports (holding 1000-2000 troops each) to successfully take over a Grade 15-21 planet. I don't mind throwing troops into battle, but I for one can't stand losing the troop transport. I'd like these to live (be empty) so I can return to one of my planets and get some more troops. I think the ability to build starbases orbiting planets so that the attackers would have to get through these would

36 Replies 18,356 Views

Influence is broken, plain & simple. I've been playing several different variants to try & figure this game out. I want to echo what SouFile777 said in that it is very frustrating to try & GUESS what a strategy game is supposed to do. I was experimenting with a strategy where I would rush outside of my borders in the beginning, ignoring the planets nearby and then build influence starbases to turn them later. I had each alien planet being

41 Replies 20,374 Views