I didn't even realize it worked with Windows ME, or at least as well as anything can work using ME.
BladeVenom
I guess they never got around to reading the instructions, and using Ctrl-N. If it looks unfair try again.
Diplomacy is the best. It lets you earn good money from tech trading, and manipulate your opponents into fighting amongst themselves.
The slider is to adjust the size of objects you put on your ship.
Don't spend them if you want the race as they appear. To fix the problem: Check My Documents\My Games\GalCiv2. I think you have to delete the CurrentCustomRace.raceconfig file. There were several threads about it, try a search.
I still keep an eye on the whole galaxy, it just takes more ships to do it.
Put some troop transports, and an inlfuence base near his planets. To get two races who are on good terms with each other to fight, try the same thing only once you position the transports and base, then give them to the other AI. (I haven't actually tried this yet.)
The only time I've had the AI detect my troop transports has been when they're one turn away. By then it's too late.
Who still reads PC gamer? I haven't read the magazine in a long time. Who can even take their reviews seriously.
The first part of the game is the colony rush. You want to get as many colonies as you can before your opponents do.
It would be nice if they would retreat when losing a battle. Who wants suicidal Admirals. Look at the battleship era, they were too expensive to lose.
If only I could bully the AI more,l want to threat it with war if they don't give me that border world To have them give you stuff, you'll want high diplomacy, and a stronger military. Don't expect a whole planet though.
Rome Total War, had a protectorate surrender option. It was a good idea, but they botched it. It was too hard to get, and about worthless. It even harmed your economy before they patched the game. But I think it's still worth considering that type of option for Gal Civ 2.
The A.I. doesn't cheat. I play at higher levels and don't have a problem out colonizing the computer opponents.
Someone brings MOO3 into this. Well MOO3's macro sucked. My own governors were my worst enemy, and did more damage to my empire than all the incompetent A.I. oppponents combined could.
I'm happy with trade routes just the way they are.
I would like to see it improved rather than just have the option to shut it off. It's a good idea; it just needs to be tweaked. One simple way to improve it would be not to allow surrender till their homeworld was taken, or it was their last planet. Maybe espionage should tell you ahead of time who they are most likely to surrender too. Have different types of negotiated surrender rather than just total surrender. Also planets that have enem
They repair themselves. There is also a starbase module that increases repair speed for ships near it.
Why surrender the whole empire? Why not just give up a few border planets to gain an ally strong enough to hold them and provide a buffer zone. They certainly shouldn't surrender their whole empire while they still have their homeworld and most of their colonies. They need some type of negotiated surrender rather than total surrender. A defeated enemy could be a self governing protectorate.
There does need to be some sort of military buffer zone, or claimed space area where opponents warships and transports aren't allowed. Or at least have autopilot fly around alien planets instead of right beside them. Sometimes the AI gets the wrong impression when I'm flying past them to attack someone else.
Planet Quality give you more tiles to build on, and higher max population. Bonus to trade routes allows you more trade routes.
I checked and it only took me 11 weeks to research it. Maybe you should learn how to play the game.
I haven't paid much attention to it. Although having pirate ships pop up now and then would be kind of cool. Would also be nice if you could loot unarmed enemy ships, and bases rather than just blow them up.
Farms due to the population change have become underpowered. Perhaps if they added a population growth effect, as more food= healthier people? I already mentioned on another thread that perhaps excess farm production should give an increase population growth bonus.
What I find even more annoying is that when there's ships or fleets in the same area they occupy the same space creating an ugly jumble that you can't tell what anything is. This game is 3d so why not have them stacked horizontally. Viewing angle can be changed so all individual ships can still be seen.