There's already the Metaverse.
BladeVenom
I agree. In the real world border skirmishes are common without all out war being declared. Without a way to diplomatically tell another race to get the heck out of your territory, a minor incident shouldn't call for all out war.
The box was nice and shiny and it had a great intro video. Sure after that it was all downhill, but did I mention how shiny the box was.
I'm sure they appreciated the surrender option.
A negotiated surrender option would be nice. Actually it would be nice to have a lot more diplomatic options. Different levels of allies, defensive pacts, offensive pacts, etc.
Peace through superior firepower.
Is the current system realistic? No. Is it simple, and fun? Yes. I've never had a problem with the idea of losing troop transports. That they are lost in the combat makes perfect sense to me. It makes sense that the first ships to land, get destroyed or are too badly damaged to take off.
What about Tom Baker? He's done video games before.
Thanks for the response, and patch Frogboy.
As long as some unscrupulous publishers are still putting the Starforce trojan on their games, it can't be stated too often.
I guess they did a bit of redecorating.
No flags that I know of, but you could create your own and put them in.
It means squat. A 2nd lieutenant is the lowest ranking officer there is. Edit: At least in the Army, Air Force, or Marines.
The Altarians are "good" and militaristic, so I wipe them out the first chance I get.
Once you learn what you're doing, it's easy to out colonize the computer. Then the game becomes too easy.
+ Population growth fixed dramatically. ... Now is would change at 3%. Won't that make conquest games take forever? Perhaps you could add in a population growth bonus for having an excess food supply, or some cloning and other population bonuses on the tech tree. The one part of the game that is the most boring is mopping up a game you've alre
I would like to see some Sorayama robots, as news bots.
It's a flaw in the a.i. it should be corrected. You win in strategy games by exploiting your opponents weakenesses.
This is not true. The "sneak attack" works well on bigger maps with lots of planets, too. When you can get your forces into position, and dictate the terms of engagement, and get the offensive advantage, it's a pretty huge effect. I.e., if I've got as many ships as you do, but I get to concentrate them so that I attack half of yo
I think they should go ahead and put in hotseat, and play by mail. That wouldn't take too much effort.
I think it's one of the things they were going to change in 1.1.
Maybe they surrender to them to screw one of the other AIs over. It's not all about you I know, some people think they are the center of the universe. When actually they just got stuck in the corner. <b
My all time favorites are X-Com, MOO, and Steel Panthers. X-Com was a perfect blend of strategy and tactics. I think everyone know why MOO was great. Steel Panthers was a great tactical game. My favorite current games are Rome Total War and Gal Civ 2.
PC gaming is not dying. Console fanboys come out with that nonsense everytime a new console gets released, don't believe it. I've been hearing it for 20 years. If retail PC game sales are currently stagnant it's because more people are buying into online gaming.
I use alt-tab a lot, and so far it hasn't caused me any problems.